Ninja Skin DLC + About that Switch version

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Hello everyball!

We have another quick update for you, since today we release a little DLC to the public and also we’d like to have a word about a Switch version.

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NPC Dialog Contest + We won an award!

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Hello everyball!

The year 2018 is coming to a close, but before it ends we have a little competition for you! Also, we won an award!

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CrossCode 1.0.2 – Achievements and Trading Cards

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…time to dig up that old image again! Today we release CrossCode version 1.0.2 adding support for Steam Achievements and Trading Cards + a few smaller content additions.

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CrossCode 1.0.1 + Future Updates

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Hello everyball!

CrossCode reached version 1.0 about one month ago. During the last month we’ve been mostly busy with the aftermath of the release. That means we fixed bugs. A lot of them. Now, 10 Hotfix releases later, we finally have the time to focus on new content and features again. And today we release the first bunch of them with version 1.0.1!

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CrossCode Soundtrack Released + 1.0.0-7 Update is out

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Full game just came out! If you’ve enjoyed the music of the game, we have great news for you:

CrossCode’s soundtrack, which was made by our composer Deniz Akbulut, is available for purchase on many platforms including Bandcamp, iTunes, Spotify, Google Play and Steam thanks to Materia Collective. We’re also very excited to announce that the soundtrack can be pre-ordered as a Limited Edition CD album now, which will be handled by the fine folks at First Press Games.

It will come with 2 CDs, a high quality clear jewel case, 12-page booklet and it will even include an obi/spine which is typical for a Japanese soundtrack release. The CD album will ship around November 15th. You’re able to pre-order the album on Bandcamp (US shipping) and directly from First Press Games (Europe shipping).

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Deniz is of course also very thrilled about having his debut soundtrack be released on CD! He is always very thankful to anyone who has supported him and bought the soundtrack.

Hotfix 1.0.0-7

Since the initial full release we went through several hotfix updates and the game finally reached a (somewhat) stable state.

Crashes might still happen though. This is mostly when you use the new NW.js version for CrossCode (which is default on most platforms and when using the nwjs_new branch on Steam) together with a high sample rate of over 100kHz in your audio output device settings, since it makes NW.js (the “Web Audio API” in particular) extremely wasteful with memory.

We now did two things to hopefully reduce the amount of crashes.

  1. Create a 64bit application for Windows that has access to more memory. It should automatically update on Steam accordingly if you have a 64bit OS
  2. Optimize music loading in general, since the crashes usually happen on maps where a lot of music is loaded at once (this also has the positive side-effect that certain maps will load a lot faster)

Hopefully this will reduce the amount of crashes. If you are a Steam user currently on the default branch, you can try to switch to the nwjs_new beta branch to check if crashes still happen or not. Feedback would be highly appreciated!

And that’s all for now.
Maybe now we can actually afford to take a little break~