NPC Dialog Contest + We won an award!

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Hello everyball!

The year 2018 is coming to a close, but before it ends we have a little competition for you! Also, we won an award!

Click to read more…

CrossCode 1.0.2 – Achievements and Trading Cards

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…time to dig up that old image again! Today we release CrossCode version 1.0.2 adding support for Steam Achievements and Trading Cards + a few smaller content additions.

Click to read more…

CrossCode 1.0.1 + Future Updates

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Hello everyball!

CrossCode reached version 1.0 about one month ago. During the last month we’ve been mostly busy with the aftermath of the release. That means we fixed bugs. A lot of them. Now, 10 Hotfix releases later, we finally have the time to focus on new content and features again. And today we release the first bunch of them with version 1.0.1!

Click to read more…

CrossCode Soundtrack Released + 1.0.0-7 Update is out

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Full game just came out! If you’ve enjoyed the music of the game, we have great news for you:

CrossCode’s soundtrack, which was made by our composer Deniz Akbulut, is available for purchase on many platforms including Bandcamp, iTunes, Spotify, Google Play and Steam thanks to Materia Collective. We’re also very excited to announce that the soundtrack can be pre-ordered as a Limited Edition CD album now, which will be handled by the fine folks at First Press Games.

It will come with 2 CDs, a high quality clear jewel case, 12-page booklet and it will even include an obi/spine which is typical for a Japanese soundtrack release. The CD album will ship around November 15th. You’re able to pre-order the album on Bandcamp (US shipping) and directly from First Press Games (Europe shipping).

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Deniz is of course also very thrilled about having his debut soundtrack be released on CD! He is always very thankful to anyone who has supported him and bought the soundtrack.

Hotfix 1.0.0-7

Since the initial full release we went through several hotfix updates and the game finally reached a (somewhat) stable state.

Crashes might still happen though. This is mostly when you use the new NW.js version for CrossCode (which is default on most platforms and when using the nwjs_new branch on Steam) together with a high sample rate of over 100kHz in your audio output device settings, since it makes NW.js (the “Web Audio API” in particular) extremely wasteful with memory.

We now did two things to hopefully reduce the amount of crashes.

  1. Create a 64bit application for Windows that has access to more memory. It should automatically update on Steam accordingly if you have a 64bit OS
  2. Optimize music loading in general, since the crashes usually happen on maps where a lot of music is loaded at once (this also has the positive side-effect that certain maps will load a lot faster)

Hopefully this will reduce the amount of crashes. If you are a Steam user currently on the default branch, you can try to switch to the nwjs_new beta branch to check if crashes still happen or not. Feedback would be highly appreciated!

And that’s all for now.
Maybe now we can actually afford to take a little break~

CrossCode 1.0 Out Now!

It’s here. The day has come. After 7 years of development, half of which were in Early Access, CrossCode 1.0 finally releases!

Well, what can we say? What a crazy long journey it was. When we started out with CrossCode we’ve been a small team of inexperienced indie developers. So obviously, we decided to create a fully-featured RPG. Which was stupid ambitious. Yet still… we somehow did it.

And that’s because of you! All you amazing people that backed us on Indiegogo or bought the Early Access version, supported us through the years with feedback, suggestions, tons… TONS of typo fixes or just by cheering us on over all this time. You made it possible for us to not only develop all the content we originally planned, but also to improve the game even further, suggesting features and improvements we never originally thought of.

We want you to know that this means a lot to us. It’s really hard to describe how we feel right now. Especially since we had to write this text 3 days in advance. It’s probably a mixture of extreme happiness and total exhaustion.

We would also like to thank all of our publishers who greatly helped us getting the word out all across the world.

And now the game is out. So it’s up to you to play and hopefully enjoy this game of ours. Let us know what you think!

And in the rare occasion that you somehow stumbled on this post not knowing where to actually buy CrossCode, here is a list:

And guess what? That’s right, we’re also having a special Release-Day-Discount. Grab it while it’s hot!

Missing Content

Just because CrossCode hit full release, doesn’t mean it’s complete…!

Well, we already warned you that we might not make it in time and that’s pretty much what happened. Steam Achievements and Trading Cards are unfortunately not available yet. However, we’ll work on this right away and hopefully add those features within the following weeks.

Note that the game already keeps tracks of achievements internally, so there is no need to replay the game after Steam Achievements have been added – you will automatically get all the achievements you already collected once you boot the game.

Other things, that are still missing and will be added in following updates:

  • NPCs, quests, enemies, and food items that we need to implement for our Indiegogo Backers
  • A New Game+ Mode
  • The Last Minute Hero Guild
  • More Quests and proper NPCs for Rhombus Square
  • The Arena in Rhombus Square with more combat challenges
  • A Ninja Skin for Lea that we promised some of our Indiegogo backers is still in development. It will become available within a few weeks!

We’ll also have another post in the upcoming weeks to talk more about our Post-Game content plans.

Join our Discord

If you feel like sharing your experience of the game with other players, here’s just another reminder that you can join our official Discord server:
discord.gg/crosscode

Again, thanks so much for all your support. Now go play the game already!

Meanwhile, we’ll try to squeeze in a little break to recover from the crunch.

Unless there are too many bugs.

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Please… no more bugs…

Until next time!

Your CrossCode Team