CrossCode Update #55 Graphics, more graphics and keyboard configuration

new-character-concept

Hi everybody, we’re back with another update!

Unfortunately there is not too much to show this time around. That doesn’t mean nothing happened, though. In fact we created a lot of graphics. But since nothing is properly integrated yet, there is a lack of fancy screenshots. Still, we have a couple of gif animations for you!

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CrossCode Update #54
New Menu, Story Progress and More

cargo-ship-escape-sequence

Alright, back to the old two week update cycle! And we got some awesome things in store. We added a new menu that will help you customize the game, made huge progress with the story, started talking about balancing and added some new gameplay bits. Spoiler: Special Attacks!

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CrossCode Update #53
Content, Critical Damage and a drowning Lea

cold-area-excerpt

We’re back! And yes, we’re one week late. Since the last update many team member have been missing due to several trips (vacation and business wise). Thus, we waited another week to get more content together. And this is what we got for you: First, we added water, hidden treasures and a little boss in the autumn area. Second, we created a first test dungeon using all the puzzle elements and graphics of the previous updates. And then: critical damage, sound playback improvements and more.

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CrossCode Update #52
New Chipset, Autumn Area Expansion and More

autumn-area-3

I don’t have time for a proper introduction this time. There is so much content we added this week because of a certain deadline that is coming up! We created a map-layout for the autumn area and already implemented 3 maps from it. A new tileset has been created for the puzzle area. GIFs incoming!

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CrossCode Update #51
Boss Update, Puzzle Content, and lots of graphics

level-up

Another CrossUpdate. #51. Not as special as #50, I guess.

Anyway, a lot of stuff happened since last time. On the one hand, we worked on previous content such as the boss battle and the outer cargo ship region, bringing it very close to final completion.
On the other hand, we started something that has been due for a long time: finally more puzzle mechanics! Oh, also: graphics.

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