CrossCode Demo – Bugfixes

Hi everyone!

The important thing first: we finally updated the CrossCode Demo! The new version fixes several bugs and has small improvements here and there.
You can find the new version in our newly revamped webpage:

Also, we finally got a proper trailer:

Kudos to Taifuuni Advertising, who helped us a lot putting this trailer together!

So what changed in the new version? Just read on!

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CrossCode Demo Release



2 years ago we released the TechDemo for CrossCode and today is the day. The day we proudly release the first real Demo! It’s demo time. CrossCode demo time!

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CrossCode Update #58 The Calm before the Storm


Welcome back!

We’re late, I know. But we’ve all been working on the demo, so everyone’s busy. But we didn’t forget you! Still, this update will be rather short. We work on lots of features and content right now and don’t want to spoil much in favor of the upcoming demo. Let’s get started!

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CrossCode Update #57
More content than features!


Hello again! The demo release date is approaching (30th November – in case you missed it). So obviously lots of things are happening right now. We extended the Autumn Area with new enemies and maps, implemented several cutscenes in the intro sequence, started working on the entirely new quick menu and more! But before we get to this, we first have some information about the next demo.

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CrossCode Update #56 Megaton and CrossWeek Results


Hello again!

CrossWeek is over and boy it has been a blast. I never thought we could create/design/polish so much things in just 6 days. We even planned out a lot of new things we will show you over the next few updates. So this is going to be a longer post, since we also need to compensate for the last update. Also, in this update we’ll announce the demo release date! Sitting comfortable? Having something to bite next to you? Alright, let’s rock!

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