CrossCode Update #58 The Calm before the Storm

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Welcome back!

We’re late, I know. But we’ve all been working on the demo, so everyone’s busy. But we didn’t forget you! Still, this update will be rather short. We work on lots of features and content right now and don’t want to spoil much in favor of the upcoming demo. Let’s get started!

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CrossCode Update #57
More content than features!

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Hello again! The demo release date is approaching (30th November – in case you missed it). So obviously lots of things are happening right now. We extended the Autumn Area with new enemies and maps, implemented several cutscenes in the intro sequence, started working on the entirely new quick menu and more! But before we get to this, we first have some information about the next demo.

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CrossCode Update #56 Megaton and CrossWeek Results

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Hello again!

CrossWeek is over and boy it has been a blast. I never thought we could create/design/polish so much things in just 6 days. We even planned out a lot of new things we will show you over the next few updates. So this is going to be a longer post, since we also need to compensate for the last update. Also, in this update we’ll announce the demo release date! Sitting comfortable? Having something to bite next to you? Alright, let’s rock!

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Off to CrossWeek we go!

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Our team meeting in Hannover begins now!
We’ll have one week of continuous CrossCode development!

Stay tuned for lots of updates!

CrossCode Update #55 Graphics, more graphics and keyboard configuration

new-character-concept

Hi everybody, we’re back with another update!

Unfortunately there is not too much to show this time around. That doesn’t mean nothing happened, though. In fact we created a lot of graphics. But since nothing is properly integrated yet, there is a lack of fancy screenshots. Still, we have a couple of gif animations for you!

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