Good evening once again. I hope that you are up for a huge update, because this one will consist of two of the latest Indiegogo-updates at once!
We will brief you about how we’ll handle the rest of our Indiegogo campaign, our experiences at SxSW and show a fancy promotional sprite and new concept art.
Before we start though, we’d like to remind you that the official CrossCode Fanart Contest will end this Friday, March 20th, 8pm (GMT+0100)! We already received some great works, but we still hope that more are yet to come! For more information look at the associated blogpost and forum thread.
We’ll begin with the topic that is most relevant to this project:
State & future of our Indiegogo campaign
Let’s talk about the current state of the campaign.
We have 10 days left, which is about 1/3 of the total time.
So far, we only reached 40% of our total goal.
Well… At this point its very clear that it sadly doesn’t look too well – even considering the boost that usually comes when the campaign is close to its deadline.
There might be several reasons for that: we messed up press contacts at the beginning, we had a bad timing having GDC and PAX East during the first of the campaign, among other thing.
However there is one thing we can do – get more time.
Because we are on Indiegogo, we can extend the duration of our campaign by 30 days.
In other words, the Indiegogo campaign would end on April 26.
This should give us more time to push marketing and get us closer to our goal.
We think doing this might be a great help – but before we do it we’d like to get your feedback. Do you have any thoughts on extending the deadline?
Some people asked us about our final goal of 80,000€, either wondering why it’s so much or why we ask for so little.
Truth is, 80,000€ is not nearly enough to make a game like CrossCode. So here we want to be upfront with you and tell you how we plan to make it work:
We calculated the costs having Felix, Stefan and Henne employed full-time with about the minimum costs necessary to survive and the remaining team member working as freelancers. Since we live in Germany we unfortunately have to pay a good share for social insurance and taxes. Taking all these costs into account, 80,000€ is not enough. However, it is enough to get the project started.
Following this we plan to participate in programs of the German state, which provide young start-up companies with financial and physical support (such as an office). In addition to that, we will consider patreon or the Humble Widget to have preorders of the game available after the crowdfunding. With this additional income and support, we hopefully will be able to reach our ultimate goal: Making CrossCode!
Lachsen and Teflo, our away team, have arrived back in Germany after their glorious adventure at SxSW in Austin, Texas. Though they’ve been suffering from the jetlag (not related to a certain captain), they still filled in the rest of the team on some of the most crucial experiences from SxSW so we can share them with you as well!
Most importantly, they have met a lot of amazing people and made friends with them. Among them the Starr Mazer Crew comes to mind first, because they’ve been amazing boothmates and all around great people to hang around and eat with. Also their project is pure greatness, so definitely give it a look!
Another very special mention goes out to Tristan from BrokenWindowStudios who shared some of his marketing knowledge with us crowdfunding newbies which will definitely be of great use in the future. We are truly grateful for his insights!
The same also applies to the friendly employees of Devolver Digital who not only had some extremely informative talks with us but also supplied the team with nourishing pizza and softdrinks. If that isn’t a sign of true companionship I don’t even know anymore! They did also hold the amazing Hotline Miami 2: Wrong Number Launch Party. It might not be obvious with the mask, but Teflo was really enjoying himself.
Overall the event was a huge success in terms of marketing CrossCode and networking with and learning from other indie developers and publishers. We’ll leave you with a few more impressions of our booth to round it off (also starring Sir Radical Fish, made by our good friend Supermike!).
Promotional sprite and concept art
Our spriter and animations specialist T-Free has done a very special animation of CrossCode’s resident angry badass Shizuka doing her fiery charge. Keep in mind though, that this is purely a promotional artwork and will most likely not be used in the game.
Are you entranced by the animation, as well? Then fav’ it and leave nice comments on his DeviantArt-account!
In contrast our concept-artist Frece has literally been working on cooler stuff, namely some ice-themed enemies for the locations connected with the Cold-element.
If you visited his latest dev stream last Sunday you might’ve already seen them!
He also started new designs for shock-based enemies – which are essentially electrified robots.
Note that the last image is still WIP.
And that is finally it for the update. I hope the the fancy sprite and pictures at the end have made up for the mass of text.
See you next time!