It’s about time for another DevLog. Now that the Indiegogo campaign is over, we will go for a weekly update schedule – and sometimes biweekly if too much stuff is going on. That’s the case right now. Sorry for the wait!
Anyway, let’s start with the big news:
CrossCode at RPC Cologne, Germany
If you’re nearby Cologne, Germany and consider attending the RPC (Role Play Convention), why not drop by and give us (Lachsen and GFluegel) a visit? We’ll be at the World of Nerds booth, presenting CrossCode! And not just the good old demo, no, we’ll have some big news for you at RPC!
So, if you find the time, why not drop by?
Progress for Rookie Harbor
For those who don’t know: Rookie Harbor is about the first city you can fully explore in CrossCode. It’s a strange mixture of old-medieval style timber-frames building and sci-fi metal constructions and, of course, lasers. You can expect these kind of mixtures throughout the game!
Anyway, have a couple of screenshots:
More details for the building. Look at those vines!
A nice little park.
Graphics for a new market place
A fountain for the main plaza of the town.
Animated Map Tiles
Those following our dev streams already know about it, but we recently implemented animated map tiles. This mostly means that things like our water will now be nicely animated
Looks much more like water now, right?
What we’ve shown during the dev stream as well is how we created a small little editor to specify those animations. This one is finished, too:
We recently had a long planning session discussing new areas in CrossCode in greater detail. For instance “Bergen Trail” where you will climb high up until you reach the top of a mountain – with a small village on it. The trail will come with several small details and also caves. Yes, caves. We might add some hidden caves to Autumn Rise as well. :D
Other than content planning, we also try to figure out how to improve the overall project management, finding good platforms to organize tasks, how to document things, how to keep track of dates and deadlines. If any of you have suggestions for good systems, please tell us! We’re still looking right at this moment.
And that’s it! See you next week with more updates, same CrossPlace, somewhatrandom CrossTime!