Oh dear, have over 2 weeks passed again? Sorry, we’ve been doing gamedev so hard we didn’t notice… Anyway, we’re getting close to the version 0.2 release which will come with a good amount of new content! Read on for more details.
State of the Milestone 0.2
Our goal for version 0.2 was quite ambitious. We planned to “complete” two new locations: the town “Rookie Harbor” and the exploration area “Bergen Trail”. In addition we wanted to implement Achievements and Quests.
… Yes, it was ambitious and of course we didn’t quite make it. You will be able to enter the new locations, even though they won’t be fully complete. As for quests and achievements: we unfortunately didn’t get around extending the necessary menus, so we have to postpone those features to the next version.
Version 0.2 will be released next Monday, July 6!
WARNING: The next version will change a lot of item-related things. That’s why your old saves won’t be compatible with the new version. Sorry!
To get an impression on what happened since the last update, here a very short summary with pictures!
We added NPCs to Rookie Harbor. This includes graphics for over 20 new types of NPCs!
The market places in Rookie Harbor are also much more detailed, featuring actual traders and holograms… because future.
Obviously you’ll be able to enter some houses. We added a lot of new details to the interior tileset. This is the town’s consumable item shop.
Bergen Trail happened. So far we created a total of 8 new maps featuring some amazing cliff structures.
And with cliffs you obviously also get background panoramas. We even added some nice parallax effects.
When you continue to the north, snow will start to fall giving the area an entirely different look.
In Bergen Trail you’ll find a number of new enemies including these Frobbits that will kick you real hard.
…and of course, penguins!
…and also those seahorse/moskito… things. Bubbles!
On the feature side, we at least added a item panel for “New Items”. That’s especially useful if you just missed what item you just collected from a chest or whatnot.
… And that summarizes the most important things!
For the final release we plan to create a couple more maps, improve the trading options in Rookie Harbor, further polish the enemies, and maybe add a couple of scripted quests (without the proper quest feature).
Even though you won’t quite get what we planned, we still hope you look forward to the 0.2 Early Access release!
Until next week!