It’s finally done! The Early Access Version of CrossCode has been updated to Version 0.2.1!
Your game will automatically update via Steam.
This is the first new release of our Early Access program and we have quite a lot to show!
As we’ve already announced a while ago we are first concentrating on implementing the systems and features that are still missing and on creating new content like areas and enemies, while the story and scenes will be implemented later on. This not only gives us greater flexibility when finally continuing the plot but also allows all our Early Access players to test the game without spoiling large parts of the story to them!
But let’s get started with the notable new content and changes of 0.2.0:
Rookie Harbor, the first real city of the game: It’s still not fully populated and only 3 of the planned 5 maps are accessible, but it’s still a lot to explore.
Also including the inside of some houses!
Bergen Trail, the mountain area that comes after Autumn Rise: This again is not entirely complete, because a few maps are missing, but it still offers a lot to explore and new enemies to fight. It’s also more challenging to traverse because the terrain is more rugged.
And a part of the area is filled with snow which hopefully cools off everyone annoyed by the heat right now!
Proper Traders: We finally got around to place a lot of traders that give you valuable equipment and food in exchange for other items. Also, most of the equipment in the chests got replaced, so you better take a look at their booths to properly equip yourself!
Teleport NPC: The world is much larger now, so we implemented a simple NPC who can help you to get around by teleporting you between locations. Though this will only be a provisional standin till we implement the proper Teleport System!
A more complete list of changes can also be viewed in the changelog on the titlescreen. Also take note that, because of the changes, we had to make savestates of the older versions unusable. But that’s Early Access for you~
All in all we mostly reached the milestones that we set for ourselves, with the exception of a proper Quest System and a few maps, which makes us quite optimistic considering how ambitious that milestone was.
Bugfix release 0.2.1
Now, if you paid attention to our Twitter you will already know all of this, because 0.2.0 was already released yesterday without a blogpost because it was late and we were tired. Turns out one of the virtues of Early Access, the endless army of crafty volunteer testers and bug searchers, gave that decision another unexpected advantage, because we already fixed so many bugs by now, that we can release a new version that’s way less buggy.
Thus version 0.2.1 is the official release of this update and month!
So I’ll finally end this here and let you get back into playing. And look forward to the next release at some point in the future!
And of course, see you at the next update on this very blog!