DevLog #70: Milestone 0.3.0, Quest Menu, Story Progression and Bergen Trail Expansion

Welcome everyone, to our first regular DevLog in over a month!

Yeah, there has been a lot going on in terms of events, so we need to make up for the lack of regular CrossCode-updates now: We’ll tell you about the 0.3.0 Milestone and it’s release date, show off our fancy new Quest Menu, first glimpses of the Story progress and also the expansion of Bergen Trail!

So let’s get going!

 

Milestone 0.3.0 Release Date

Sadly we gotta begin by saying that the development recently has also been slower than we hoped it to be. The main reasons for that (besides the unpleasant summer heat) are obviously the Gamescom and some other private events some of us participated in.

We also have been very busy with the so called “Exist program” which could give us some significant funding by government if we do it right. Which of course also means a lot of paperwork.

With that being said we won’t be able to release the 0.3.0 version in early September and instead postponed it to the end of September.

We’re sorry for the delay!

 

Quest Menu

We’ve announced it before and shown you mock-ups but finally the Quest Menu and the system around it are finished and operational!

Thanks to Stefan‘s efforts, you can finally properly do real quests for the needy NPCs in CrossWorlds! Here a few examples of what to expect:

accept

Accepting a new quest.

solve

Solving a quest and reaping the rewards.

quest-menu

The Quest Menu itself as part of the new Synopsis Menu. Here you can also set a quests as your Favorite

quest-hud

…which will then be shown on the Quest HUD.

It’s functionality is most likely nothing that will surprise or awe you but it works very well and is convenient to use, just like such a system should be! And with it we, as the developers, can efficiently create a lot of quests with varying objectives for you to solve!

 

The Story Continues

As we’ve announced in a previous update, the Story Mode will be further expanded to also be connected with the other two modes, effectively making them obsolete!

For this purpose Felix has already made quite a lot of progress and created the scenes that lead to Lea leaving the Cargo Ship and arriving at Rhombus Square. This also includes this big parallax sequence that took a lot of work:

zoom-out-sequence

Right before the Rhombus Dungeon (the former Puzzle Mode) there’s now a scene that introduces a new character:

cutscene

Say “Hi!” to Emilie, the Pentafist!

Nickname: Emilienator.

Emilie will play a large role  in the game and you’ll meet her on several occasions. Maybe she’ll even fight alongside you at some point… if we manage to implement party members. :P

The Rhombus Dungeon itself will also be somewhat expanded compared to what you know as the Puzzle Mode and parts of that are already done. It now consists of several floors and also has tutorials to introduce players to some more game concepts like the equipment, skills and the menus. And then there are those new fancy sequences whenever you get an upgrade to your skillset:

upgrade-platforms-2

And as a final note, you can now also skip the side messages and NPC conversations also know as “Xeno Dialogues”.

skip-all-the-messages

 

Bergen Trail Expansion

Meanwhile on the Bergen Trail, general improvements have been made and also 2 entirely new maps have been finished while a third is on the way.

The area will now also be inhabited by 2 new types of enemies: Snowmen and Goats.

snowman

The Snowmen are dangerous ranged fighters who attack the player with a rapidfire snow cannon.

goats

The Goats are still not finished and lack attacks, but will be a powerful force in close-combat encounters!

 

And this concludes our progress of the last month! I hope you are not disappointed, even though it might not look all that huge and impressive for the time. We’ll do our best to still meet our goals in the future!

Till next time!

9 Comments

  • Any news with regards to Linux support? Can we finally expect that in 0.3.x?

    • (Half directed at RFG:) Since you are creating this game with JavaScript (and Impact if I’m not mistaken) I assume Linux support will happen, right?

  • All these update are super inspiring, especially with all these lovely sprites~ :) Things are looking great! ^^

  • I am not sure if this has been answered in detail, but how long is an average playthrough, only considering the story critical path, supposed to be (as in, what are you roughly targeting) ?

    I don’t want to pressure you in any way, just genuinely curious. (Also seing how this is from the dev of Velsarbor, I could see it being a really long saga^^)

    • Hey there!
      Velsarbor had a huge scope planned, which was one of the reasons why I canceled the game eventually…
      CrossCode is still gonna be fairly long, though. We estimate an average playtime of 15 hours.

  • Wow! such great updates. any news on when it might support mac osx

  • So… As i first saw that new character on twitter she reminded me of someone i knew – and now her name is Emilie? Damn i can’t play Crosscode ever again… T_T

    Nah, just kidding – keep up the good work and take your time. :)

  • When do you think crosscode is going to be released, please say latest year/date because most companies have release dates on time then later become extended like super chibi knight (one year late)? I was just wondering, not to rush crosscode’s development. Also, will the wii u version come out, I know you guys didn’t reach the goal, but there are not many games to compete with, basically shovel knight. Great job with the game so far, looking forward to new content. Are there any secrets that you can reveal about the game?

  • Hey guys. Met you at Gamescom and finally i hear something from you again. Really can relate to heat in Germany ;)
    The Maps look nice and well Designed. I hope the Goats wont be like real goats, absolute bitches. Thanks for the Update keep your motivation. Good Luck with everything

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