Release of CrossCode 0.4

version-up-0.4

It’s about time! And indeed here we are again, with the update we promised you! Read on to find out more about this release. We also got a small CONTEST for you to win a guest role NPC!

Bergen Village

version-0.4-walk

After the long ascent along the Bergen Trail you finally reach the second town of CrossCode! You can now explore Bergen Village with its complex structure of stacked building. It comes with several buildings that can be entered, a hand full of NPCs and even a small quest! Admittedly, it is still lacking the proper density of content that you’d expect from a town/village, which is something we of course plan to improve on in future updates. At least there are plenty of cool platforming puzzles! … Sorry.

The Bergen Tempel Mine

dungeon-entrance

The main attraction of this demo will be the Bergen Tempel Mine, which is also the first real dungeon of CrossCode!

And what a dungeon it is. We were surprised ourselves how damn big it became over time, with all the puzzles that got added one after another. And yeah, this time we got a lot of bugs that are actually pretty damn cool though!

Also of course: there’s a new boss. And what a boss it is! It’s probably one of the most impressive pieces of pixel art you can currently find in the game – which is precisely the reason why we don’t show a single picture of it! … Well… for once we don’t want to spoil the surprise for you.

In fact, we want to make a small competition out of this! Read more about it below!

Heat Mode

heat-mode-activated

Most of you will be familiar with the Element Modes “Heat” and “Cold” that have been part of CrossCode since the first demo.

Well, now you can finally get the “Heat” the official way and an entirely new skill tree including (so far) 4 new combat arts!

An entirely new level of destructive power awaits you! Also we added a couple of new passive skills for you to explore.

Well, and you will also need it in many puzzles inside the new dungeon, of course. Those Ice blocks aren’t gonna melt themselves after all!

Perfect Guard

guard-counter

With the 0.4.0 update there’s also a whole new gameplay mechanic we were eager to add since we planned it: Perfect Guarding. Now, when you guard you have a brief time called “Perfect Guard”. Any damage is completely nullified and you can even counter some attacks. Tired of the Spindash from the Hedgehogs? Counter them with Perfect Guard and deal big time damage to them.

Contest: Defeat the Boss!

Make a public video of you defeating the new boss of the Temple Mine (Youtube, Twitch, doesn’t matter) and send us a link to contest@radicalfishgames.com. You can add your live reaction or leave it out, whatever you prefer!

Among the first 10 people that send us a video, we’ll randomly choose a winner to receive the following price:

You get your personal NPC guest role in Bergen Village! You know, like someone bragging about defeating the boss! You can choose the character class and appearance and together we’ll come up with a cool dialog!

Final Deadline: Sunday, December 6, 23:59 PDT

Next Milestone 0.5?

And that’s all for this milestone! You may have noticed that something is missing. “What about the story?!” I hear you scream. So yeah, unfortunately we didn’t get around writing dialogs, adding characters and implementing all these precious cutscenes. But fear not: this will come next!

Milestone 0.5 will focus on continuing the Plot starting at Rookie Harbor and hopefully going all the way to Bergen (and beyond?).

Also: a more complete heat circuit, more menu content and new combat features.

We’re ready to continue! That is: once we got all those bugs of this release under control… You know, the “less cool ones”.

5 Comments

  • I did it! I beat the boss and uploaded my submission to the contest!

    Gotta say I love the new changes, makes the game feel a lot more polished! (and it already has tons of it!)

  • dsjflhesuh on December 2, 2015 at 10:39 am said:

    Haven’t even opened the game yet, but really darn excited to see all the new content! Even more excited I’m for 0.5 with the story continuation. Keep up the great work!

  • Celso Ribeiro on December 2, 2015 at 4:57 pm said:

    Hey guys, LOVE the Heat circuit! I wasn’t here since the beginning, so I never had the chance to try the Elemental Modes, and damn! do I feel powerful with the expanded tree! I was happy with the Neutral Mode, but now I see we’re supposed to achieve anime-like proportions of power!
    This does bring complications though: most casual or slow gamers may not be able to experience properly the Elemental Trees, so there will be the somewhat powerful and the truly powerful near the end of the track. How do you intend to balance challenge and ease for both groups of gamers?
    Also, a doubt: do we keep the non offensive bonuses from Neutral Circuit when we equip Heat Mode, and vice-versa?
    Now, a plea: please enable the reset of the Heat Circuit points as soon as possible! It would be sufferable to contend with a frozen tree until the next milestone!
    Best Regards, you rock!

  • before i read that blog entry i was like “nah, im going to wait at least 1 or 2 updates until i check the game out again”, but i couldnt stand it and i spent hours today just playing through the new dungeon with my old save and i also started all over again with a new save. i cant tell you how much i love this game! it really gives me the feeling of sitting in front of my super nintendo, playing some rpg or action adventure. the last game that gave me the feeling and motivation that i want to check out EVERY corner, read every dialogue and find every hidden treasure without getting bored of it was ocarina of time – really guys, thank you that youre making such an awesome game and that youre giving me that feeling back! <3

  • I was expecting the arms to be destroyed first and then the bombs spawn. Maybe keep that in mind when making the remix version XD

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