The 5th CrossWeek just happened and after 6 days of intensive full-time CrossCode development we’re now back with a lot of new stuff to show!
We did a lot of planning for upcoming enemies and created plenty of concept art:
Additionally, sprite sheets for several new enemies have been completed and are just waiting to be implemented!
Quests have been pretty big this CrossWeek! A total of 4 new quests have been implemented for Bergen and Ba’kii Kum, featuring several new enemies and other challenges!
Here some impressions of things you might fight:
New Lea Combat Poses
We recently pushed Combat Arts pretty hard and essentially implemented all level 1 and level 2 Combat Arts available.
This CrossWeek, we took a bit of time to polish those attacks with a few additional poses for Lea:
The current grayish NPC portraits don’t quite match the quality of the colored counterpart. We can’t really afford to give each and every NPC a full-colored portrait, but we at least decided to polish the grayish NPC portraits to be a better match quality wise:
A lot of sounds have been added to things that have been surprisingly quite up to this point. Now you have groaning Behesloths and meowing Shokats that will make you feel real bad for beating them up.
Also, you now find a lot of random melodies in Basin Keep:
The Final Boss of the Jungle
Yepp, we’ve been working on the boss, and nope we won’t show anything of it. Let’s just say it will be… something else. Seriously, we might have overdone it a bit this time, which is also why this fight is still not done yet!
Behind the scenes
Who cares for the actual game content, right?
We know exactly what you want to see:
A bunch of dudes doing gamedev and trying to cook.
Fair task distribution
Hard at work! In the kitchen.
GFluegel creating the next quest you’ll all love.
A random Intero dropping by!
…for our Veggie burgers.
Also for our rice balls / Onigiri. Yes.
The team enjoying some burgers, probably with less bacon but still very tasty!
And that’s all for CrossWeek! It was fun, it was productive and we’ll probably do it again, sometime later this year!
Now on to wrap things up for the 0.9 release which is still scheduled for later this month.