CrossCode: Hi-Lights + July To Do List Update

highlight-18-08-02

Hello everyball!

The sun is currently BURNING over here in Germany… relatively speaking at least. So far we had an unexpectedly hot summer and it doesn’t exactly help for the development. Still, we kept working and made some good progress in July. And now it’s time for another progress report!

Final To Do List Update


release-schedule-intense-cropped
Click here to see the updated To Do List.

In July we kept working on end game content, getting closer to the final conclusion of the story. Overall, we’re still optimistic that all mandatory content will be completed in September.

However, since work went slower than expected due to the heat, we might have to postpone the release of a couple optional quests to a (free) update after the 1.0 release. We decided it’s more important to focus on the main story content and polishing rather than cramping in 100% of all quest we originally planned. All of these quest will be relevant for the end game, so you can still enjoy them when you’re at the very end of the plot.

Anyway, here a few more spoiler-free impressions of recent development:

rhombus-overview
We made a lot of progress with Rhombus Square, which now features a fancy overview map to travel around quickly!

rhombus-corner-map
New parts of the city have been added! While you won’t be able to visit every spot of the city in version 1.0, it’s still gonna be a huge place!

equip-interior
We also started adding interiors for some of the buildings. Here a fancy equipment store!

items-interior
And here the item store! That’s exactly how supermarkets will look like in the future, right?

tower-defense-2
Also in work: new quests. This one is pretty basic, really. Nothing unusual going on here. Next image!

sensei-2
A lot of (more important) NPCs now have fully colored portraits, including all of the faction leaders and the beloved Master Sensei!

equip-fancy
Finally we also found the time to further improve the Equipment Menu! You now see equipment icons in the middle. There are even fancy animations as you can see here

RELEASE DATE WHEN?

We promised to announce the release date in “early August”, but we’d like to have another week before we finally do it! That’s mostly because we want to prepare something nice before that. Don’t worry, it will still be in September.

And that’s all for now. Stressful times lay ahead of us, but things are looking good!

Until next time!

8 Comments

  • FIRST

  • Wait a minuet…is that the tower defense mode?

  • Golden_Fryingpan on August 2, 2018 at 10:59 pm said:

    Actually i think that not having a release date other than september is pretty nice, because we all know that once we have the relase date the hype will increase exponentially

  • Yeah that’s pretty exciting stuff. I love that you plan to keep adding and enlarging areas. Makes me think of when I was a kid and would be home sick, I’d just hop on some RPG and walk around town and knock out sidequests / look for stuff. Stuff this game to the gills! Open world type games are big these days for the same reason. Grind through the main quest, or have a chill day and wander.

  • DoubleEcho on August 4, 2018 at 12:39 am said:

    ItsHappening.gif

    It’s so close! I’m really looking forward to streaming gameplay to show off this amazing game. The wait has been worth it.

    We need a celebration pic of the development team enjoying a beer once you upload 1.0!

  • I’m so excited!!! Can’t believe that we are getting so close to the release of this game. I hope it is a big success and I can’t wait to get into it.

  • PlasticPack on August 4, 2018 at 5:53 am said:

    I Followed this development since you released the demo on Game Jolt and I must say that I am impressed by the job you’ve done so far. I wish you the best for the last sprint of development.
    If you see time that time is running out, don’t fear to put content post-release. It actually engaging many player to come back to the game after a while.
    <3 Love to all <3

  • Emerald Lance on August 5, 2018 at 5:51 am said:

    So you mentioned that a few quests will likely be in a post-1.0 update, and you mentioned that it’ll be free. Does that mean you guys may consider large scale paid DLC in the future? Because I would be down for paying five or ten bucks for an expansion to a game I already love!

Post a Comment

Your email is kept private. Required fields are marked *