Project Terra Prototype Completed

Hello everyball!

It has been some time since our last post. In the mean time, we’ve been busy wrapping up our prototype for Project Terra. Now we have a couple exciting things to show! Also: CrossCode Console Update

Project Terra Prototype Showcase

The goal of our prototype was to develop a technical foundation and try out a new 3D Pixel Art graphic style, a new animation system, and a couple new gameplay mechanics. And the good news is: We pretty much achieved all of it!

Here are a couple tweets showcasing all the tech you can find in the prototype!

Title Screen and Intro:

Fighting enemies:

More advanced combat moves:

Exploration:

Caves and fighting flying enemies:

Village and Interiors:

New Music:

You may also have noticed this new… character in the image above! Their name is Cabbage – probably(?). We’ll tell you more about them next year!

At this point, we’d like to once again thank the German government (the BMVI in particular) for supporting the development of this prototype!


Thanks Bundestag!

Project Terra: Next Steps

So, what’s next? And when will we finally release something?

Now that the prototype has been completed, we plan to move on to the actual production phase of the game soon. That one will take much longer compared to creating the prototype, because when it’s completed… the game is supposed to be finished.

So… when will Project Terra (which is still a project name…) be released?

If there’s one things we learned from CrossCode, it’s that we’ll be much more careful about mentioning a release date this early. We do have a lot more experience now and hopefully this will be able to make a more accurate estimate, but still… lets just say it will still take a few years.

Yes, that’s a pretty long time. If you want to play something earlier, there’s another thing we plan to offer, just like with CrossCode: Early Access.  Again, we hope to use your feedback during development to hopefully create another quality game with lots of rough corners ironed out – before the final release. And when will Early Access start…? Sorry, we also don’t quite know that yet!

In any case, we’ll keep you posted on any new developments and whenever we’re ready to mentioning any sort of release date!

CrossCode Console Update

Last but not least we’d like to mention that the final CrossCode update (version 1.4.2-1) now also hit on consoles, making all the formerly platform-exclusive content… cross-platform compatible!

… Also there’s performance improvements. Yay!

And that’s all!

Until next time!

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