Author Archives: R.D.
CrossCode Update #58 The Calm before the Storm
Welcome back! We’re late, I know. But we’ve all been working on the demo, so everyone’s busy. But we didn’t forget you! Still, this update will be rather short. We work on lots of features and content right now and don’t want to spoil much in favor of the upcoming demo. Let’s get started!
CrossCode Update #56 Megaton and CrossWeek Results
Hello again! CrossWeek is over and boy it has been a blast. I never thought we could create/design/polish so much things in just 6 days. We even planned out a lot of new things we will show you over the next few updates. So this is going to be a longer post, since we also […]
CrossCode Update #54
New Menu, Story Progress and More
Alright, back to the old two week update cycle! And we got some awesome things in store. We added a new menu that will help you customize the game, made huge progress with the story, started talking about balancing and added some new gameplay bits. Spoiler: Special Attacks!
CrossCode Update #52
New Chipset, Autumn Area Expansion and More
I don’t have time for a proper introduction this time. There is so much content we added this week because of a certain deadline that is coming up! We created a map-layout for the autumn area and already implemented 3 maps from it. A new tileset has been created for the puzzle area. GIFs incoming!
CrossCode Update #50
Maps, Grinding Area and More
Wow, 50th update for CrossCode! A lot has happened over the last two weeks, including progress on an important scene and the grinding area, two new enemies and the map menu. So… Let’s get to it!