Author Archives: R.D.

CrossCode Update #54
New Menu, Story Progress and More

Alright, back to the old two week update cycle! And we got some awesome things in store. We added a new menu that will help you customize the game, made huge progress with the story, started talking about balancing and added some new gameplay bits. Spoiler: Special Attacks!

CrossCode Update #52
New Chipset, Autumn Area Expansion and More

I don’t have time for a proper introduction this time. There is so much content we added this week because of a certain deadline that is coming up! We created a map-layout for the autumn area and already implemented 3 maps from it. A new tileset has been created for the puzzle area. GIFs incoming!

CrossCode Update #50
Maps, Grinding Area and More

Wow, 50th update for CrossCode! A lot has happened over the last two weeks, including progress on an important scene and the grinding area, two new enemies and the map menu. So… Let’s get to it!

CrossCode Update #48
Menu, Grinding Area and more!

Welcome! This update is packed with new and neat content. We finished the basic functionality of the new item menu, made progress with the grinding area, added a new type of weather effect and got ourselves a new concept artist! So let’s get to it, shall we?

CrossCode Update #46
The plot advances

Another two weeks have passed and the fire of the CrossWeek is still burning. In this update we have the results of our first CrossQuestion, news on the circuit menu, added features to our development process, plans for new areas, text colors, and (most importantly) advancements in the plot of the game! So let’s get […]