Ship ahoy, everybody!
Time for another weekly update. This week we have worked on two ends in parallel.
- We started with the technical development of the menu system
- We focused our work on graphics for a new area: the deck of a cargo ship!
To put a bit more content in this update, here some preview screenshots from the new area. Note that all these screens are WIP. We especially plan to add more details.
The water you see in the screens will of course be animated in the game. It will look kinda like that:

Water really is a pain to animate…
Anyway, that’s all for this week! More updates most likely next week.
And in case you missed it, we had a new technical report about the Web Audio API last Friday!


3 Comments
That ship looks pretty pretty; and since I know what you’re talkin about water, that is most impressive to me.
Ja, actually I’m totally in the mood for throwing good ol balls into those containers! That means, you’re doing fine (at least with marketing).
That looks really good! is that front of the ship all different tiles or just one big “frontOfShip” part?
…nothing else to say, really
The front part will mostly consist of individual tile graphics. That’s kind of hard to avoid with these kind of round shapes. Apart from that we always try to reuse tile graphics to save memory. :D