CrossCode: Hi-Lights + 0.8 Release Date

highlight-16-09-25

Hello everyball!

End of September is drawing close and we promised an update to version 0.8. We’ll keep that promise… with just a few days delay!

The release of version 0.8 is scheduled for October 3, 2016!

Now, we have been very ambitious with this version. Originally we planned to release the whole jungle (the biggest area yet) together with a city (also pretty big) and the Shockwave dungeon – a huge dungeon consisting of 3 smaller sub dungeons with a total length greatly exceeding that of the previous dungeons. All of that in about 3 months (which was also the time we needed for the heat area released with version 0.6).

… Sadly we didn’t quite get this far. However, since it has been over 3 month, we don’t want to postpone the release and instead just release what we managed to complete.

So here is what you get with version 0.8:

  • The new jungle area Gaia’s Garden with about 60% of the maps finished
  • The Zir’vitar Temple which is 1 of the 3 planned sub dungeons
  • The central part of Basin Keep, the city inside the jungle
  • Autumn’s Fall – a new area connecting Rookie Harbor with the jungle
  • The new Wave Element Mode and maybe more combat arts for the other element modes, too
  • More Quests in Bergen Trail and Village (and elsewhere)
  • The new Status Menu with more detailed information about your stats and modifiers

Okay, so this may look like only half of the content was completed… it’s not quite as bad though! A lot of work already went into the remaining content so we should be able finish it rather quickly within the next 1 or 2 months.

And now a few images of recent development!

to-the-dungeonEntering the new dungeon!

bounce-puzzleMore insane bounce puzzles!

wave-getWave element mode upgrade!

botanicThe new Botanic menu! Note: this feature may not be ready for version 0.8.

Gamedev Stream

Oh yeah, and since it’s Sunday, just a quick reminder that we’ll have a gamedev stream today:

lea-stream

Stream will be live at: twitch.tv/radicalfishgames
Today we’ll work on Basin Keep, adding NPCs and more details.

If you have any question about the next release or anything else, feel free to drop by and ask in the chat!

And that’s all – Radical Fish out!

6 Comments

  • I kind of want to wait for everything to be finished first.

  • What about the rest of the story in Ba’kii Kum? Will we get it?

  • Still in love with this game, don’t create time restraints that could ruin it!

  • I don’t think they’re setting time constraints so much as setting very aggressive goals. Aim for the stars and you’ll hit the moon if you fail, after all. Committing to a semi-regular update schedule, even if they don’t complete everything they initially planned to in that time frame, helps them keep up motivation and momentum, as well as providing a feedback cycle from all of us. They’re not going to release a 1.0 version they aren’t completely happy with as a finished game, but I really appreciate their dedication to releasing large amounts of content on a regular basis instead of just taking a laid-back “it’ll be done when it’s done” approach. It’s one of the things that sets them apart from so many other developers that go the early-access route.

  • Its fine by me so long as we see updates like this im happy at least we know they are working and they havnt pulls a project zomboid on us yet that game been like 2010-11ish all the way till 2016 as of now and they still havnt figured out what they wanna do with it lol. eitherway good job i dont wanna compare.

  • seymour buttz on October 1, 2016 at 8:47 pm said:

    I hope they have a completionist bonus. It doesn’t have to be huge, but it’s always good to get something.

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