(Art by YuiKannon)
It’s been a while since our last blog post and we thought it would be nice to share the latest and greatest about our new project.
We are deep into production and the game is going into a fantastic direction. Everyone is super hyped and we can’t wait to share more!
Talking about sharing: There is a reason why blog posts like these are much rarer these days! Over the course of CrossCode development we noticed that it is much more fun and interactive to live stream development of the game. This not only gives insight into the nitty-gritty of game development but also allows fans to directly interact with us. It has been a blast so far, so we wanted to take this moment to put some spotlight on it.
First the official Twitch: RadicalFishGames Twitch
On these we showcase the latest changes live and talk about our latest obsessions. These are always announced a few hours before they air and usually happen every 2-3 weeks.
Secondly Discord Streams: CrossCode Discord
These happen… whenever one of us feels like it and a casual voice calls where you can watch some of us work hours only to realize we just had to change that one line of code. Neat!
Alright! With all of that out of the way, let’s get to the fresh new footage:
Now with this footage there’s a lot of talk about. This is an early look at the first area of the game called “decide on a name for the area RFG, come on”.
Observant viewers might also notice the shiny new combat, including both ranged and close combat.
And you can finally shoot upwards! Aiming now has a generous auto-aim that makes hitting enemies in the heat of combat much, MUCH easier. Additionally enemies now feature long wind-ups with strong signals so players always know who’s attacking from where.
The world of Project Terra is overrun by a vile corruption that consumes everything in it’s path. One of Juno’s goals will be to cleanse it using her divine armaments. In the video you can already see how an area can change once you accomplish just that. Enemies might still roam the area and can be fought against if wanted. Scars from the blight might however remain!
Don’t worry though. Juno comes equipped with quite the arsenal. Next to the sword and crossbow, a hammer and chakram join the fight. We’ll reveal more weapons as we go. The same goes for the extensive combo- & special attacks system.
A New Team Member
Those that have followed the development might have noticed that a lot of animations have recently been changed. There’s a reason for that. We added a new party member!
Javid, why don’t you say hello?
“Hi! Very excited to be a part of the team! I’m a self-taught 3D Animator with a penchant for learning new things. I’m also extremely fond of old-school JRPGs and video game music. I spend most of my time trying to be productive, at least until a Final Fantasy 14 update is out, then I mysteriously disappear for a few days.
We are all already amazed by how well he adapted to our tools and we can’t wait for all the cool animations he’ll come up with. Welcome to the team Javid!
If you wanna check out some of the stuff he worked on, head over to:
And finally: What you hear in the footage is indeed NEW music by Deniz Akbulut himself! As you clear the corruption, the creepy and otherworldly theme switches to an adventurous theme that helps explore the totally fair and wonderful jumping puzzles! For more musical goodness check out these tweets:
— Deniz (@interovgm) August 15, 2022
— Deniz (@interovgm) August 1, 2022
(Note: Just like the footage, these are still WIP)
Building a new World
BUT, that’s not all. Oh no. Under the hood the game has progressed even more. A lot of actual assets for upcoming locations are created and a large part of the new area has been created too. Props to our artists @T-Free, @Martina and @Teekuh !
Here’s a sneak peek at something cool:
Actual overview maps! Via the press of a button you will now be able to navigate the world map in HD. Just like CrossCode you will be able to leave behind markers and we’ll feature special accessibility options to help with finding your bearings in this new world.
Alright, that’s it for updates for today. There’s still much new stuff but we want to keep some stuff on the back-burner so we have more to show overall in future posts.
Gamescom is back, live and in color! And we will be there too! At least some of us… and not to show the game, but to have an excuse to get merch and meet in person.
Still, if you happen to be there and notice some people in a Radical Fish Shirt, that’s us! Come say hi if you like!
We’ll be at Gamescom from Wedneday to Thursday and a bit on Friday, too.
You’ll find more details at the #gamescom-2022 channel in our CrossCode Discord
Welp, we got nothing else. See you next time and don’t forget to check out the streams for more in-depth game development.