{"id":2253,"date":"2014-07-22T00:26:10","date_gmt":"2014-07-21T23:26:10","guid":{"rendered":"http:\/\/www.radicalfishgames.com\/?p=2253"},"modified":"2014-07-22T00:26:24","modified_gmt":"2014-07-21T23:26:24","slug":"crosscode-update-51-boss-update-puzzle-content-and-lots-of-graphics","status":"publish","type":"post","link":"https:\/\/www.radicalfishgames.com\/?p=2253","title":{"rendered":"CrossCode Update #51<br>Boss Update, Puzzle Content, and lots of graphics"},"content":{"rendered":"<p>Another CrossUpdate. #51. Not as special as #50, I guess.<\/p>\n<p>Anyway, a lot of stuff happened since last time. On the one hand, we worked on previous content such as the boss battle and the outer cargo ship region, bringing it very close to final completion.<br \/>\nOn the other hand, we started something that has been due for a long time: finally more puzzle mechanics! Oh, also: graphics.<\/p>\n<p><!--more--><\/p>\n<h2>Angry Cargo Crab<\/h2>\n<p>I decided to do all the last remaining tasks for our first <b>boss enemy<\/b>.<br \/>\nFirst of all, our boss needed a proper Boss-grade HP Bar:<\/p>\n<p><a href=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/boss-hp-bar.png\"><img decoding=\"async\" src=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/boss-hp-bar-600x338.png\" alt=\"boss-hp-bar\" width=\"600\" height=\"338\" class=\"aligncenter size-large wp-image-2254\" srcset=\"https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/boss-hp-bar-600x338.png 600w, https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/boss-hp-bar-300x169.png 300w, https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/boss-hp-bar.png 1136w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>In case you wonder why the HP bar is partitioned into 3 segments &#8211; here is what happens when you break through one of these separations:<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/boss-hp-break.gif\" alt=\"boss-hp-break\" width=\"568\" height=\"320\" class=\"aligncenter size-full wp-image-2256\" \/><\/p>\n<p>We call this an <b>HP break<\/b>. When you reach one of those, well&#8230; there is bad and good news.<br \/>\nThe good: you get some HP replenished.<br \/>\nThe bad: the boss will become <b>angry<\/b>.<\/p>\n<p><a href=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/boss-angry.png\"><img decoding=\"async\" src=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/boss-angry-600x338.png\" alt=\"boss-angry\" width=\"600\" height=\"338\" class=\"aligncenter size-large wp-image-2257\" srcset=\"https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/boss-angry-600x338.png 600w, https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/boss-angry-300x169.png 300w, https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/boss-angry.png 1136w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>&#8230;Really angry&#8230;<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/crab-rage.gif\" alt=\"crab-rage\" width=\"349\" height=\"248\" class=\"aligncenter size-full wp-image-2258\" \/><\/p>\n<p>Well, it&#8217;s boss design 101, really. With these remaining features, the boss battle is finally completed (modulo additional changes once more feedback comes in).<\/p>\n<h2>More Puzzle Mechanics<\/h2>\n<p>After <b>R.D.<\/b> finished the <b>Map Menu<\/b> complete with gamepad controls we decided to let the game menu rest for a little while an focus on something new: Puzzle mechanics.<\/p>\n<p>First he implemented <b>group switches<\/b> &#8211; several switches that need to be activated during a short time span:<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/group-switches.gif\" alt=\"group-switches\" width=\"322\" height=\"219\" class=\"aligncenter size-full wp-image-2259\" \/><\/p>\n<p>Afterwards came <b>Dynamic Platform<\/b> that move out of the ground, fly through the air and so on:<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/dynamic-platforms.gif\" alt=\"dynamic-platforms\" width=\"314\" height=\"135\" class=\"aligncenter size-full wp-image-2260\" \/><\/p>\n<p>Finally, I added push and pull-able blocks. Yes, that&#8217;s right. Lea can finally use her hands for something else than throwing balls:<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/push-pull-boxes.gif\" alt=\"push-pull-boxes\" width=\"293\" height=\"221\" class=\"aligncenter size-full wp-image-2261\" \/><\/p>\n<p>Note that all graphics you see in these pictures are just <b>placeholders<\/b>. Those will be replaced for the next release.<\/p>\n<p>Currently, R.D. is working on an actual <b>Treasure Chest<\/b> entity. Finally you&#8217;ll be able to collect some items! More on that soon.<\/p>\n<h2>Cargo Ship Improvements<\/h2>\n<p>I had the urge to work on the outside cargo ship graphics. Again.<br \/>\nHere&#8217;s a comparison:<\/p>\n<p><a href=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/cargoShipImprovements1.png\"><img decoding=\"async\" src=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/cargoShipImprovements1-600x338.png\" alt=\"cargoShipImprovements\" width=\"600\" height=\"338\" class=\"aligncenter size-large wp-image-2278\" srcset=\"https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/cargoShipImprovements1-600x338.png 600w, https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/cargoShipImprovements1-300x169.png 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>Also, R.D. finished the cabins up to the last room&#8230; which was the toilet:<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/toilet.gif\" alt=\"toilet\" width=\"307\" height=\"220\" class=\"aligncenter size-full wp-image-2262\" \/><\/p>\n<p>Yes. The toilet.<\/p>\n<p>And apart from that, we both worked on several new <b>NPCs<\/b> with interesting dialogues that you&#8217;d want to read over and over again. Maybe. <\/p>\n<p>Overall, the cargo ship is getting very close to completion!<\/p>\n<h2>Graphics and other Stuff<\/h2>\n<p><b>Martina<\/b> continued working on the graphics for an entirely new area.<br \/>\nHere a very early excerpt (still WIP):<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/SneakPreview.png\" alt=\"SneakPreview\" width=\"232\" height=\"253\" class=\"aligncenter size-full wp-image-2265\" \/><\/p>\n<p>On another end, I just recently started working on graphics for <b>another area<\/b>, which will be our first <i>proper<\/i> &#8220;dungeon&#8221;. With puzzles and stuff. Nothing worth showing yet, though!<\/p>\n<p>Additionally, Intero is composing another piece of soundtrack which will be used in one of our recent cut scenes. And hopefully soon: our first proper <b>boss battle theme<\/b>!<\/p>\n<p>Well&#8230; anything left&#8230;?<br \/>\nOh yeah, Lea now can level up, complete with notification and stat change display:<\/p>\n<p><a href=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/level-up.png\"><img decoding=\"async\" src=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/level-up-600x338.png\" alt=\"level-up\" width=\"600\" height=\"338\" class=\"aligncenter size-large wp-image-2266\" srcset=\"https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/level-up-600x338.png 600w, https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/level-up-300x169.png 300w, https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/level-up.png 1136w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>No, usually you won&#8217;t be leveling 3 levels at once. Sorry. :P<\/p>\n<p>And that&#8217;s it for this update. Things keep moving. Until next time!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Another CrossUpdate. #51. Not as special as #50, I guess. Anyway, a lot of stuff happened since last time. On the one hand, we worked on previous content such as the boss battle and the outer cargo ship region, bringing it very close to final completion. On the other hand, we started something that has [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":2266,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,7],"tags":[],"class_list":["post-2253","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-crosscode","category-weekly"],"_links":{"self":[{"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/posts\/2253","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2253"}],"version-history":[{"count":19,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/posts\/2253\/revisions"}],"predecessor-version":[{"id":2290,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/posts\/2253\/revisions\/2290"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/media\/2266"}],"wp:attachment":[{"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2253"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2253"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2253"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}