{"id":422,"date":"2013-04-07T23:03:35","date_gmt":"2013-04-07T22:03:35","guid":{"rendered":"http:\/\/www.radicalfishgames.com\/?p=422"},"modified":"2013-06-30T20:17:07","modified_gmt":"2013-06-30T19:17:07","slug":"weekly-update-12-techdemo","status":"publish","type":"post","link":"https:\/\/www.radicalfishgames.com\/?p=422","title":{"rendered":"Weekly Update #12 TechDemo++!"},"content":{"rendered":"<p><a href=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/botchan++.png\"><img decoding=\"async\" src=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/botchan++.png\" alt=\"botchan++\" width=\"199\" height=\"150\" class=\"alignleft size-full wp-image-446\" \/><\/a>Finally! The <strong>TechDemo++<\/strong> is finished and ready to test and play!<br \/>\nThe last week we worked very hard on the game, fixed bugs added new features we wanted to see in the <strong>TechDemo++<\/strong> and we did it!<\/p>\n<p>First, we want <strong>thank all our supporters and players<\/strong> for helping us making the game as great as it is and we hope you will continue to help us make the game better!<\/p>\n<p>But enough of the sweet talk, here is the link to the new <strong>TechDemo++<\/strong>!<br \/>\n<center><\/p>\n<h1><a href=\"http:\/\/www.cross-code.com\/\" target=\"_blank\">CrossCode TechDemo++<\/a><\/h1>\n<p><\/center><\/p>\n<hr>\n<p>So what changed? Have a quick look at this Changelog:<\/p>\n<ul>\n<li>added new <strong>simple bot enemy<\/strong><\/li>\n<li><strong>new health bar<\/strong> displayed below enemies<\/li>\n<li>changed graphics of <strong>counter-shooting turret bot<\/strong><\/li>\n<li>made camera move <strong>more smoothly<\/strong> (does not move rapidly when aiming in a certain radius)<\/li>\n<li>gameplay changes:<\/li>\n<ul>\n<li><strong>fluid player movements<\/strong> when switching to aim mode<\/li>\n<li>The aiming line now goes <strong>precisely through the crosshair<\/strong><\/li>\n<li>matching reaction on ball hits: <strong>player and enemies only blink when actually damaged<\/strong><\/li>\n<\/ul>\n<li>changed dodging:<\/li>\n<ul>\n<li><strong>faster dodge with less penalty on aiming precision<\/strong><\/li>\n<li><strong>you can dodge 3 times in a row<\/strong>. After this dodging gets slower<\/li>\n<li>you can <strong>dodge through enemies<\/strong><\/li>\n<li>you can now dash using <strong>space <\/strong>too<\/li>\n<\/ul>\n<li>added <strong>gamepad support for Chrome<\/strong>! Play CrossCode with your Xbox-Controller!<\/li>\n<li>added <strong>AR-Display<\/strong><\/li>\n<ul>\n<li>displays a small message box over map content<\/li>\n<li>used in combat to inform about enemy behavior and state<\/li>\n<\/ul>\n<li>added MUSIC &#038; SOUND<\/li>\n<ul>\n<li>the volume can be changed via the options menu on the left site<\/li>\n<\/ul>\n<li>updated webpage to <strong>support multi language<\/strong> (currently German and English)<\/li>\n<li>new puzzle object: <strong>Multi Hit Switch<\/strong> (needs to be hit multiple times in quick succession) <\/li>\n<li>new method to <strong>pre-render graphics<\/strong> (drastically reducing the draw-calls and thus increasing the performance)<\/li>\n<li>new control mechanics to <strong>control the game via keyboard<\/strong>. Use the movement key to navigate through menus (<strong>or the D-Pad on your gamepad<\/strong>)<\/li>\n<li><strong>new rooms<\/strong> (one to show the multi hit switch and one after the credits ;))<\/li>\n<li>made the ceiling of maps <strong>darker to separate them better<\/strong><\/li>\n<li>new <strong>graphics for buttons when hovering over them<\/strong> (or selecting them)<\/li>\n<li>implemented <strong>GameAddon architecture to structure our game<\/strong><\/li>\n<li><strong>GUI improvements<\/strong><\/li>\n<\/ul>\n<p>As you can see there are indeed a lot of changes! We had a lot of great feedback and implemented or fixed bugs which where mentioned by the community!<br \/>\nSo now have fun playing our new Demo!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Finally! The TechDemo++ is finished and ready to test and play! The last week we worked very hard on the game, fixed bugs added new features we wanted to see in the TechDemo++ and we did it! First, we want thank all our supporters and players for helping us making the game as great as [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,7],"tags":[],"class_list":["post-422","post","type-post","status-publish","format-standard","hentry","category-crosscode","category-weekly"],"_links":{"self":[{"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/posts\/422","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=422"}],"version-history":[{"count":30,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/posts\/422\/revisions"}],"predecessor-version":[{"id":749,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/posts\/422\/revisions\/749"}],"wp:attachment":[{"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=422"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=422"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=422"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}