{"id":6337,"date":"2018-08-09T16:25:20","date_gmt":"2018-08-09T15:25:20","guid":{"rendered":"http:\/\/www.radicalfishgames.com\/?p=6337"},"modified":"2018-08-18T11:57:16","modified_gmt":"2018-08-18T10:57:16","slug":"crosscode-will-leave-early-access-on-september-20","status":"publish","type":"post","link":"https:\/\/www.radicalfishgames.com\/?p=6337","title":{"rendered":"CrossCode will leave Early Access on September 20!"},"content":{"rendered":"<p><img decoding=\"async\" src=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/release-date-announce-2-600x349.jpg\" alt=\"release-date-announce\" width=\"600\" height=\"349\" class=\"alignnone size-large wp-image-6370\" srcset=\"https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/release-date-announce-2-600x349.jpg 600w, https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/release-date-announce-2-300x175.jpg 300w, https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/release-date-announce-2-768x447.jpg 768w, https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/release-date-announce-2.jpg 1980w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><br \/>\n(Note: this artwork is still work-in-progress)<\/p>\n<p>It&#8217;s official now! <\/p>\n<p>After almost 7 years of development<br \/>\nand over 3 years of Early Access,<br \/>\n<b>CrossCode will finally hit Version 1.0 on September 20, 2018!!<\/b><\/p>\n<p>Which by the way is still <a href=\"http:\/\/www.calendarpedia.com\/when-is\/summer.html\" target=\"_blank\" >totally in Summer<\/a>!<\/p>\n<h2>What to expect<\/h2>\n<p>The full release will be <b>huge<\/b> and by far the <b>biggest update<\/b> the game has had so far. <\/p>\n<p>Here is a list of things you can expect from <b>CrossCode 1.0<\/b>:<\/p>\n<ul>\n<li>The <b>complete main story<\/b> with at least <b>twice<\/b> the amount of <b>cutscenes<\/b><\/li>\n<li>Awesome and dramatic plot moments\u2122<\/li>\n<li>A complete <b>new area<\/b> + <b>dungeon<\/b> + several extensions in existing areas<\/li>\n<li><b>Rhombus Square<\/b> &#8211; the largest city of the game<\/li>\n<li>New <b>party members<\/b>!<\/li>\n<li>Over <b>9 new enemy types<\/b> + more variations<\/li>\n<li>Over <b>13 new boss fight<\/b> and other major battles<\/li>\n<li>About <b>12 new quests<\/b><\/li>\n<li>Several <b>menu improvements<\/b> and QoL additions<\/li>\n<li>A complete <b>German translation<\/b><\/li>\n<li>Countless other small improvements\/changes<\/li>\n<\/ul>\n<p>Also hopefully <b>less buggy<\/b> than previous major releases, since we do some internal testing this time!<\/p>\n<p>Other features that we still hope to finish but are not 100% certain yet:<\/p>\n<ul>\n<li>Steam Achievements<\/li>\n<li>Steam Trading Cards<\/li>\n<\/ul>\n<p>We will try our best to implement these in time for the 1.0 release. If we won&#8217;t make it, however, you can expect these features to be added very soon in a follow-up update. Don&#8217;t worry about achievements, the game already tracks all achievements internally, so you will still get all the Steam achievements you already collected before the update.<\/p>\n<h2>Soundtrack Release<\/h2>\n<p>CrossCode 1.0 will also come with <b>over 20 new music tracks<\/b>! With this, the <b>complete soundtrack<\/b> will include a total of <b>64 tracks<\/b>. And of course you will be able to buy that one, too!<br \/>\n<a href=\"https:\/\/interovgm.bandcamp.com\/album\/crosscode-original-soundtrack\" target=\"_blank\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/www.radicalfishgames.com\/wp-content\/uploads\/soundtrack-cover-600x600.jpg\" alt=\"soundtrack-cover\" width=\"600\" height=\"600\" class=\"alignnone size-large wp-image-6355\" srcset=\"https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/soundtrack-cover-600x600.jpg 600w, https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/soundtrack-cover-150x150.jpg 150w, https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/soundtrack-cover-300x300.jpg 300w, https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/soundtrack-cover-768x768.jpg 768w, https:\/\/www.radicalfishgames.com\/wp-content\/uploads\/soundtrack-cover-400x400.jpg 400w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><br \/>\n(Album artwork by <a href=\"https:\/\/twitter.com\/nmrbk\" target=\"_blank\" >Nemuri<\/a>)<\/p>\n<p>The Original Soundtrack of CrossCode will be released together with version 1.0! Available on <b>Steam<\/b> and <a href=\"https:\/\/interovgm.bandcamp.com\/album\/crosscode-original-soundtrack\" target=\"_blank\" >Bandcamp<\/a>!<\/p>\n<p>If you like the music of CrossCode and would like to support our composer <a href=\"https:\/\/soundcloud.com\/interovgm\" >Deniz &#8216;Intero&#8217; Akbulut<\/a>, you can already <a href=\"https:\/\/interovgm.bandcamp.com\/album\/crosscode-original-soundtrack\" target=\"_blank\" >preorder the soundtrack on Bandcamp<\/a> today!<\/p>\n<h2>Beyond Version 1.0<\/h2>\n<p>Development on CrossCode won&#8217;t stop right at the 1.0 release. There are several feature and content we <b>promised<\/b> and we plan to keep that promise.<\/p>\n<p>Most of the following content will be released as a free update after the 1.0 release:<\/p>\n<ul>\n<li>A <b>New Game+ mode<\/b> that allows you to restart the game in a special manner (details still open)<\/li>\n<li>Several additional <b>NPCs, quests, and enemies<\/b> that we promised to our Indiegogo backers<\/li>\n<li>The <b>Last Minute Hero Guild<\/b> that (ironically) we decided not to implement in the last minute.<\/li>\n<li>More maps for Rhombus Square and a few more quests that didn&#8217;t quite make it for version 1.0<\/li>\n<li>The <b>Arena<\/b> in Rhombus Square! The least you can expect is a <b>boss rush mode<\/b> among other things!<\/li>\n<\/ul>\n<p>Beyond that, we have a long, long list of <b>stupid ideas<\/b> and other content we&#8217;d love to add to the game, most likely as a DLC of sorts. But this of course depends on how the release will work out. So no promises on that yet!<\/p>\n<p>&#8230;And that&#8217;s pretty much it!<br \/>\nNow it&#8217;s time for the final phase of development! <\/p>\n<p>Until next time!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(Note: this artwork is still work-in-progress) It&#8217;s official now! After almost 7 years of development and over 3 years of Early Access, CrossCode will finally hit Version 1.0 on September 20, 2018!! Which by the way is still totally in Summer! What to expect The full release will be huge and by far the biggest [&hellip;]<\/p>\n","protected":false},"author":10,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-6337","post","type-post","status-publish","format-standard","hentry","category-crosscode"],"_links":{"self":[{"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/posts\/6337","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6337"}],"version-history":[{"count":31,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/posts\/6337\/revisions"}],"predecessor-version":[{"id":6372,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=\/wp\/v2\/posts\/6337\/revisions\/6372"}],"wp:attachment":[{"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6337"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6337"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.radicalfishgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6337"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}