Author Archives: lachsen
Architecture of CrossCode #1 – Overview
We got several requests from readers to write more about game add-ons and features. However, talking about add-ons and features alone might be confusing and difficult to understand without knowing the rest of CrossCode’s architecture. So that’s why we decided to start a small series about the architecture in CrossCode in general. This series will […]
Weekly Update #6
This week most of us have been pretty busy with work, study and related stuff. Thus, not much happened this week, unfortunately. At least it can be reported, that we currently make progress with the soundtrack of the game, though there’s nothing to show yet. We plan to compensate for the lack of news by […]
Weekly Update #5 – Path Finding and GameAddons
We had a fairly productive week this time! Here a short list of things we did: Last polishments on GUI system with respect to mouse and gamepad input. Works fairly well now. Slightly improved controls of player – there are now less movement delays when switching in and out of aiming mode Continued working on […]
Movement Physics of CrossCode
Some people (actually, just one person) asked us on how we modelled the movement physics of CrossCode, e.g. how does the keyboard input influence the movement speed of the player. Thus, in this post we’ll write about CrossCode’s movement physics. First of all: These physics are not modelled after reality but rather on how well […]
Welcome to our blog!
We worked on our blog over new years and here it is. The design is still very minimalistic and might be improved later. For now we just want to get content in our blog so that people can follow up on our projects. We will add new posts here very soon!