Category Archives: CrossCode

CrossCode Modding Shoutout: Autumn’s Genesis

Hello everyball! With the CrossCode console release about to happen next week we’re now writing about something entirely different: CrossCode Modding projects CrossCode Modding To be frank: we never really designed CrossCode with modding in mind. But yet, it still happened – maybe because the JavaScript code base makes the game fairly accessible. For several […]

CrossCode for Consoles to be released on July 9th!

The long wait is over. After countless requests we are finally ready to announce that CrossCode will soon be available on Nintendo Switch, PlayStation 4 and Xbox One. On July 9th 2020 Lea will say “Hi” to new audiences. Each console will have its own exclusive quest with its own little dungeon and bossfight. And […]

[Insert Platform Name Here] When?

We will soon have something too share. Like, you know, SOON.

CrossCode: Lea Skin in One Step From Eden + Recent Progress

Hello everyball! … It really has been a while hasn’t it? Most people reading this will likely be stuck in quarantine or practicing social distancing. Here in Germany, most companies are switching to home office – which is something Radical Fish Games has been doing for many years already. So at least in terms of […]

CrossCode 1.2.0-5 – New NW.js version + SteelSeries Engine Support

Hello everyball, as we announced a few weeks back, we finally follow up with the small promised technical update of CrossCode! With version 1.2.0-5 we update NW.js to a newer version and also add basic support for the SteelSeries Engine. NW.js Version update With this version, CrossCode now runs with NW.js version 0.35.5, which hopefully […]