Author Archives: lachsen
CrossCode Update #41
Circuit menu, messy cabins, snowballs and more
Hi again! First, in case you are confused: we decided to rename our Weekly Update into CrossCode Update because of the lack of an actual weekly schedule. But don’t worry: This doesn’t mean we’ll post updates whenever we feel like it. The bi-weekly schedule seems to work out fine so far, so we’ll stick with […]
Weekly Update #40 We end 2013 with fancy lighting + new team members
And thus, 2013 was over. It has been about one year since we released the first demo of CrossCode. And boy, lots of stuff has happened since then. Some of you are probably curious about the current state of the game. In that case, you can look forward to next week, when we plan to […]
Happy Holidays and a Happy New Year!
We wish all of you Happy Holidays and a Happy New Year! Your team Radical Fish Games (and Lea)!
Weekly Update #39 Whirl attack, new cutscenes and plans for a talent tree.
Hey everybody! We are now close to the Christmas break and things are getting really busy. Everything needs to be wrapped up in a way… be it university projects or presents. And yes, for CrossCode we have something to wrap up as well: our milestone for the end of 2013. Hopefully we will find some […]
Weekly Update # 37 – Special Points and JavaScript Optimizations
37 is totally a prime number. Also, after two weeks of work, we have some new stuff to show! It’s time to put more variety in the battles of CrossCode. Next to regular throwing, dashing, defense and close-combat, we plan to have special versions of these skills, which we currently call battle techs or simply […]