Author Archives: lachsen

Weekly Update #35 Lea learned new amazing skills!

Hi again! It seems we ‘slightly’ missed our bi-weekly update schedule. By a week. ANYWAY! We got quite some stuff to report this time! Lea can do new stuff! The last weeks I’ve spend some time to finally implement several features that have been overdue. As a result, Lea can do so much more amazing […]

Radical Fish Games at Devmania + another Let’s Play

Just a short message for in between! This weekend, we’ll visit Devmania, a game developer conference in Mainz, Germany. Click here for more infos about devmania Anybody else going there? We didn’t get any official presentation slot for CrossCode, but we can still show around the current state of the game in small groups, if […]

CrossQuestion: Why do we use auto jump in CrossCode?

Let’s do something different this week! Instead of a weekly update (which we will now provide every second week), we want to discuss some game design aspects of CrossCode with you. This week, we’ll discuss a more controversial design decision of CrossCode: the automatic jumping. Ever since we published the TechDemo, we’ve often gotten the […]

Weekly Update #33 – Fire effects + Plans for battle techs

Hello and welcome to another weekly update! Before we go on, an important message: Since we’ll be more busy with studies, we will post biweekly updates from now on. We still might have some posts in-between, but not necessarily with game updates. Of course, we’ll continue with weekly updates, when we find more time for […]

Weekly Update #31 Menu Progress

Hi and welcome to yet another weekly update! This week we continued working on our menu system. We polished several graphics, created new mock-ups, and further implemented the start menu screen. Incoming screenshots! Let’s start off with the implementation of the start menu: This is an actual screenshot from the game. On the upper left […]