Here we go! We finally release the next Early Access Version 0.3 of CrossCode! This release comes with major changes and additions, a longer story, and one major feature update: the quest system! Your Steam Version will update automatically. Our Indiegogo backers will find the new DRM free version at central.cross-code.com
You can get the Steam Early Access version here!
The Story continues
Now you can find out what will happen after the cargo ship: Lea’s adventure will finally continue!
See new places!
Meet new people!
Explore the dungeon of the puzzle mode properly integrated into the plot!

Enter the CrossCentral.
And finally enter Rookie Harbor the proper way.
That’s right, the story now finally includes the puzzle and exploration mode!
Skip to the new stuff with Save Presets
With the new release, the Puzzle and Exploration mode are gone forever! Ha! There is only one mode to start the game now: The Story.
Of course, not everybody will be very excited about playing the whole story all over again, just to get to the new stuff. We feel you and got you covered!
Incoming: Save Presets! They allow you to start the game from a fixed point within the plot! There is a preset to start the game right in front of the puzzle part and one before the exploration part, so it’s very similar to the previous game modes!
Second: Your old saves will still… well… sorta work! You will be able to load your old saves at your own risk. There’ll most likely be errors but they may not all be game breaking. Just be aware that balancing will be a mess and there might be several strange situations. Have fun playing around!
The Quest System
Version 0.3 comes with one big major new feature: the Quest System! (insert reverb effect)
This finally allows you to do quest the proper way!
You got a proper quest accept and solve dialog!
You can see the current state of the faved quest.
Of course you also get a list of all your quests in the menu.
You will also find many new quests with all kind of different tasks, like this amazing Parkour Quest.
Bergen Trail Extended
You can now climb that mountain of Bergen Trail even higher!

Along the way, you will even find a couple of puzzles!
And of course new enemies, too!
And also, Bergen Trail finally got his own BGM. And it is epic!
https://soundcloud.com/interovgm/bergen-trail?in=interovgm/sets/crosscode-original-soundtrack
Experimental Linux and OSX Support for Backers
For all our Indiegogo backers with Explorer Perk and above we now offer experimental support for Linux (32 and 64 bit) and OSX!
You can download the version from CrossCentral. Please tell us if things work!
Once it turns out that those versions run stable, we’ll start uploading them to Steam as well.
It was a close one
Because we’re masters of time management we decided to crunch toward the end and did a lot of content and coding… like… today.
Anyway…this means there will most likely be bugs. If you find any of them, please send error reports our way via mail or the forum and we’ll make sure to fix it in the 0.3.1 which will happen probably very soon!
First Critical Bug Fixes: Version 0.3.1
We now released a new version 0.3.1 that fixes some of the most critical bugs of 0.3, like hopefully most of the Quest related crashed. This version also includes some functionality to export and import save games. To do so, just press F10!
More bugfixes and new BGM: Version 0.3.2
With the new version 0.3.2 we do not only fix another bunch of errors, we also add a new background music that is played in a scene shortly after Rhombus Dungeon!
What’s next?
There’s no time for a break for us! We already planned out Version 0.4.0. Also, we really want to push the teleport system. So much that we want to release it before 0.4.0 arrives. So expect some sort of 0.3.5 Version very soon! With this you’ll be finally able to quickly teleport from one point to another without having to talk to an NPC or backtrack.
Also the next DevLog will include the usual preview on Version 0.4.0. So keep your eyes on the blog!
And that’s all! Have fun with the new release and until the next update!













11 Comments
I know this is getting repetitive but… Linux?
Read the post again (It’s at the bottom to be honest..)! :D There is a linux version, whoop! Currently only for the backers for closed testing. But as soon as everything is smooth it comes to steam too! Get. Ready!
Huzzah! That is great news! Cheers guys!
I love you for keeping the drm-free Version on par (and even trying to go for Linux (will definitely try)) and can’t wait for the weekend, to give this epic update to an already incredible beta a shot.
Please put a “let the devs have a $beverage (what-ever you love to drink)” Button on the site, to “thank you” for ongoing efforts.
Don’t crunch time though (I’m kinda forced to do that for work on regular basis -> it comes at the expense of health/motivation/fun/creativity); take your time to polish and enjoy making your game. As long as delays are communicated, your fanbase will surely accept a “healthy pace” in the long term.
Keep up the great work!
Really loving the new update guys! Those sky-rail things look really cool :P Would be so fun to ride around on. And the new character Emilie is cute as hell. I hope she becomes an often-recurring character over the course of the game :) Keep up the stellar work!
Awesome~!
I can’t play it right now, but I’ll definitely take a look as soon as possible – probably at the weekend.
The Linux version couldn’t come at a better time either – I’ve just started using Linux practically all the time (it’s way faster!).
Thanks for the update! I’ll report back once I’ve taken a look :)
Just taken a look. Before I start, it’s worth noting that you might have to run the following command:
sudo ln -sf /lib/$(arch)-linux-gnu/libudev.so.1 /lib/$(arch)-linux-gnu/libudev.so.0
If you get the following error:
./CrossCode: error while loading shared libraries: libudev.so.0: cannot open shared object file: No such file or directory
Hey yeah i had a quick comment, I was playing the older 0.2.2 version when i did stumble across something that i think could easily be fixed. just curious about if you guys could maybe add it in or maybe you guys already are just got stuck in the main central warping area with no way out because the sequence to unlock the door back to rookie harbor. So i kinda got stuck in the area without being able to progress. i really like the fact that we are able to use our save files again. due to the fact that spending 10 hours again doing the same thing doesn’t seem to appealing especially if only a few things are added here and there. I really do enjoy playing the new areas as they come out with a fully powered Lea.
Thanks for your time and if you do add this little fix (atleast it seems like a little fix to me but I only know basic coding, so in reality if it is really hard forget about it and focus upon making better things instead.) i will be very grateful.
Hey,
that does not sound like something we could fix. However, note that this is the reason we flag saves as broken for new versions. We understand that you might loose time your played (that’s why we have presets), but we simply have to do changes from time to time that break old saves. The solution for us was to allow old saves but state tell you every time you load them, that fix might break.
I really really liked this new version (I just discovered everything again) And after play the story that has been going so far I was wondering if in the future would be a Partner system (Like Secret of mana) I don´t know if you will add it in future patches, but i think it would be really cool, you know, for giving an interation with the other classes of the Game and more deep in the combat system (Depending of which class and equipment your partner is and has), and also some ideas for puzzlesand interaction between characters, but anyway, I love this game and i really love how you’re in constant contact with the community, keep on good work, greetings from Venezuela. ;)
Still supporting radical fish. I love parkour so haaza.