Weekly Update #23 – First signs of leveling

It’s time for some good ol’ weekly update!

We managed to make lot of progress this week, actually!
The following has been implemented:

  • Overhauled HUD to make it more slim and transparent
  • Collecting money and exp from enemies
  • Some rudimentary leveling mechanics
  • Extended HUD to display collected credits and exp
  • Added parallel message system to show text messages without stopping player movement

And here some details:

Leveling System

The leveling system of CrossCode will be quite traditional: defeat enemies to collect exp to increase the players level as well as money (called Credit).
We now implemented rudimentary level mechanics (including increasing stats), as well as interfaces that informs the player about collected exp and credits:

exp_and_credit

Parallel Messages

We already showed previously how NPC dialogues work: players can click NPCs to talk to them. Again, quite traditional.
However, since we try to make CrossCode a rather fast paced game, we plan to have many dialogues in parallel to the gameplay.
Thus, we implemented a parallel dialog system (in addition to our previous system). This system displays messages while the player can move around freely, kinda like a chat window known from online games:

side_messages1

We will use this system not only for informative content, but also for chatting among characters for atmosphere.
Since everything runs in parallel, player concentrating on the gameplay might miss some messages. For that reason, we show a list of most recent messages in the pause menu to pick up any missed message:

side_messages2

Planning

We’re currently discussing upcoming enemies and boss fights for the game. We also started planning out specials skills in more detail, which we plan to implement soon as well.

This is all for this weekly updated!
Stay tuned for more updates on how CrossCode further evolves into an actual Action-RPG!

7 Comments

  • I really like checking in on the development once a week. Keep up the great updates. :-)

  • I’m really excited about this game because it makes so much fun. Do you guys have any plans when the game might be ready? ;)

    • This is a hard question. For now it’s TBD sadly :/ As we mentioned we can only work part-time on this but we are looking forward to work full-time on CrossCode at some point. We will inform all about this when it’s time!

  • Wollnashorn on July 11, 2013 at 4:21 pm said:

    It looks very impressive so far. Will the game also take place in outdoor areas?

  • Dammn guys! I’m sooo excited to play this already!

    If it helps… Would you accept donations in order to make it faster or will you only leave as a part-time work for now?

    • We currently don’t really take any donations, tough we might change this sometime later.

      We plan to have a Kickstarter at one point and depending on how this goes we’ll go full-time for CrossCode. Until then, we simply try to gather an audience. So the best way to support us is to simply tell others about our game. :D

      I think the slow part-time progress will continue for a bit longer, mostly because we still have to deal with studies.

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