CrossCode 1.0.1 + Future Updates

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Hello everyball!

CrossCode reached version 1.0 about one month ago. During the last month we’ve been mostly busy with the aftermath of the release. That means we fixed bugs. A lot of them. Now, 10 Hotfix releases later, we finally have the time to focus on new content and features again. And today we release the first bunch of them with version 1.0.1!

Version 1.0.1: New Features

CrossCode is a game designed with challenge in mind for both combat and puzzles. However, not all players appreciate this higher difficulty and for some the game becomes downright inaccessible because of it.

options-assist

That’s why version 1.0.1 introduces the Assist Mode that allows you to tweak the difficulty of the game in a detailed manner. If combat is too fast and enemies too hard hitting for you, you can downscale attack frequency and received damage respectively. And if the timed puzzled are too annoying for you to solve, you can downscale the speed / increase the duration of puzzle elements to simplify the execution.

Apart from this, version 1.0.1 also comes with the following features:

  • The “Screen shake” option is now properly applied on all screen shake effects of the game
  • A new guest role character showed up in Rhombus Square! There might be more in the future
  • The new Ninja Skin has been properly implemented. For now the skin is only available to some of our Indiegogo backers (it was a special Perk), but we plan to also release it as a small DLC for everyone later this year
  • And in case you missed it: you can now view your progress for each trophy in the trophy menu

NW.js and Steam Beta Branch changes

We released CrossCode 1.0 using the new NW.js version, but as a lot of players experienced crash issues we quickly downgraded to the old version again, offering the new version through the nwjs_new beta branch. Through a number of Hotfixes we managed to reduce the amount of crashes, which is why we decided to now use the new NW.js version by default as it runs better for most players. Instead, we now offer the nwjs_old BETA branch to switch back to the old version in case the new one still doesn’t run well for you.

Next Steps

Next we will finally focus on properly implementing Steam Achievements which will be directly connected to your Trophies. That means if you already collected all your Trophies they will be automatically synchronized with Steam Achievements once you start up the game. That’s at least the plan.

Another feature we want to look at soon will be Steam Trading Cards. We’re still figuring out how to get the right artworks.

And beyond that, there is still the list of promised End Game content:

  • The final “A Promise is a Promise Quest”
  • More Parkour Quests, also featuring new mechanics
  • The Arena in Rhombus Square that will come with more combat challenges and a “Boss Rush” mode
  • Several new NPCs, Quests and Enemies that we will design together with our Indiegogo backers
  • The Last-Minute Hero Guild
  • A New Game+ Mode

All of this content will be released with free updates over the next few months. We will try to get a good part of it done this year, but it’s possible that some of these features may have to wait until early 2019.

The Post Game Episode

Those of you that already finished the game might be aware that we hinted to a potential extension of the story. Originally, we planned to end the game at this point. However, since CrossCode has been pretty successful for quite a while already and there is still an abundance of stupid ideas™, it’d be honestly weird to just end things like this.

That’s why we plan to start working on the Post Game Episode after we have finished all the End Game content. We hope to released it as a DLC sometime in 2019!

And that’s all for now, until next time!

18 Comments

  • I can’t wait for this stuff! CrossCode is such an amazing game, so I look forward to future developments in the future!

  • Yay!

  • Hey there ! Congrats on releasing v1.0.1 ! Thanks again for all your time and effort, you rock !

  • CelioHogane on October 22, 2018 at 5:44 pm said:

    Post game episode is just a cheap tactic to make Crosscode 2.0 weaker!

  • I love you guys Radical Fish, please continue being amazing and thank you so much for the wonderful game. Lots of love xoxo

  • Great News and more dlc seems good idea!

  • Remie Richards on October 22, 2018 at 10:44 pm said:

    “A new guest role character showed up in Rhombus Square! There might be more in the future” – blogpost

    “A new hidden guest role in rookie harbor! There might be more in the future!” – in game changelog

    So which is it! Square or Harbor! ;_;

  • Any plans or dates on the PS4 version?

  • nintenchris5963 on October 23, 2018 at 1:51 am said:

    I like the difficulty the way it is, so there’s no need for me to make it too easy.

  • This game just keeps getting better and better! Thanks bro’s

  • William Stevens on October 23, 2018 at 6:07 am said:

    Finishing a game must be like running a marathon, yet the first thing you do is dive right back in and start adding more content.

    No rest for the best!

  • I wondered if you’d release some kind of difficulty control!

    I find the difficulty just right now after finding the first dungeon quite difficult. I just completed Fajro temple with no help from guides at all and it felt like an achievement. Also using the map to mark my progress and places to use the keys helped a lot.

    The game is hard enough to frustrate me like the old Megaman games but fluid enough to let your skill, strategy adjustments and perseverance win tough boss battles. Love it! Please don’t make new content too much easier!

  • Namnodorel on October 23, 2018 at 12:52 pm said:

    Thank you very much for Assist! I’m a quite casual gamer, and usually play games just to relax and dive into another world. I can enjoy a challenge, but since I’m not exactly a good gamer, some of the challenges in CrossCode were frustratingly difficult for me, for example I got stuck on “Crate Hate” and left the game alone for a couple months due to that. For someone like me, this new feature is really great for keeping even the usually much more difficult parts of CrossCode fun!

  • Golden_Fryingpan on October 23, 2018 at 6:09 pm said:

    Well, i have absolutely no problem with the challenge of the game, but i hope that assist mode is gonna help me finally complete these FACE MELTING monk trials!

  • Finally in the final dungeon here on 1.0.0.9 (Linux). This game is HARD, HOWEVER- it’s in the same way that when I got to the final areas of Blaster Master or beat Contra I jumped up and hooted like a wall-eyed howler monkey!! It’s a lot more rewarding to finally beat something that kicked your tail for awhile than to have your hand held through easy street. The difficulty slider ought to help a lot of people though. I think that’s a nicer trade-off then let’s say… Finger pointing icons (ala FF games, lol) giving away solutions :)

  • Golden_Fryingpan on November 2, 2018 at 3:55 am said:

    Hell with new game + ! Where’s the post-game content?!

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