Author Archives: lachsen

About us #1

Hi there! This week we will tell you more about all the team members. Well, actually we will just present the first half today and the next half soon after (hopefully). So here we go: Felix ‘Lachsen’ Klein: I love food. That covers the basics. I’m also a computer-science student (doing my PhD). I like […]

Weekly Update #20 – Downtime

Yeah, not much to report this week. Most people of our team are either occupied or on vacation. Only our composer is still busy polishing the soundtrack (he’s a true perfectionist). Speaking about ‘people’, we recently realized that talking about Radical Fish Games as an anonymous collection of people isn’t really all that interesting. So […]

Weekly Update #19 – Have some portraits

Hi again! As we mentioned in last week’s update, we’re currently fairly busy with college/university work. Yet, we still found some time to work on some graphics. Portraits to be exact. Here some portraits of a few characters appearing in the game: As for the new characters – well, we’ll tell you more about them at […]

Weekly Update #18 – NPCs and 3D positional sound

Another week is over! This update is a bit late. Well, we decided that Thursday to Sunday is a good time frame for weekly updates to appear. :D Anyway, we made a lot of progress especially over the end of this week. We worked on two major features: NPCs and 3D positional sound. NPCs – […]

Weekly Update #16 – Much to tell, little to show

Hi there, dear readers! There is little to show this time, but things are moving behind the scenes. Here a short list of things we’re currently working on: Further weltmeister improvements for better usability (also in relation with NPCs) First steps towards the creation of new tile graphics for a slight change in scenario Planning […]