Author Archives: lachsen

CrossCode DevLog #63
Steam Greenlight and date for Indiegogo Campaign

Time for another DevLog! You can now find CrossCode on two new platforms: Steam Greenlight and Gamejolt. Also, we finally have a date for our Indiegogo Campaign. Of course, we also got new content for you, including a new boss fight.

CrossCode Update #60
Feats, puzzles, music, and a new forum

Hi again! One week can be pretty short, indeed. We still managed to make progress with CrossCode, prepare the crowdfunding campaign, and even created a new forum for you!

Happy Holidays and a Happy New Year 2015!

We wish you all Happy Holidays and a Happy New Year! With lots of presents and stuff.

CrossCode Demo – Bugfixes

Hi everyone! The important thing first: we finally updated the CrossCode Demo! The new version fixes several bugs and has small improvements here and there. You can find the new version in our newly revamped webpage: www.cross-code.com Also, we finally got a proper trailer: Kudos to Taifuuni Advertising, who helped us a lot putting this […]

CrossCode Update #57
More content than features!

Hello again! The demo release date is approaching (30th November – in case you missed it). So obviously lots of things are happening right now. We extended the Autumn Area with new enemies and maps, implemented several cutscenes in the intro sequence, started working on the entirely new quick menu and more! But before we […]