Author Archives: lachsen
Off to CrossWeek we go!
Our team meeting in Hannover begins now! We’ll have one week of continuous CrossCode development! Stay tuned for lots of updates!
CrossCode Update #55 Graphics, more graphics and keyboard configuration
Hi everybody, we’re back with another update! Unfortunately there is not too much to show this time around. That doesn’t mean nothing happened, though. In fact we created a lot of graphics. But since nothing is properly integrated yet, there is a lack of fancy screenshots. Still, we have a couple of gif animations for […]
CrossCode Update #53
Content, Critical Damage and a drowning Lea
We’re back! And yes, we’re one week late. Since the last update many team member have been missing due to several trips (vacation and business wise). Thus, we waited another week to get more content together. And this is what we got for you: First, we added water, hidden treasures and a little boss in […]
CrossCode Update #51
Boss Update, Puzzle Content, and lots of graphics
Another CrossUpdate. #51. Not as special as #50, I guess. Anyway, a lot of stuff happened since last time. On the one hand, we worked on previous content such as the boss battle and the outer cargo ship region, bringing it very close to final completion. On the other hand, we started something that has […]
CrossCode Update #49 – Action cutscenes, saving and more
We’re back with another update! Since last time we have extended the plot with our very first action cutscenes (also featuring a new character), implemented a first prototype of the save system, worked on a concept for the new map menu, create first graphics for new enemies and more! Also, connected to that was a […]