Author Archives: lachsen
CrossCode Update #47
Battle Stuff and a New Area
Hi again! Sorry for being slightly late with this update. In the last two weeks we have been working on the new grinding area, more plot, the circuit menu, background music, graphic effects and the battle system. As you can see, we also changed the design of our website! Quite the mix, right?
CrossCode Update #46
Post CrossWeek – Much to tell!
Hi again! CrossWeek is over! And what a week it was. Needless to say: we made a lot of progress! We have a first version of the circuit menu, an almost completed tutorial battle, our first real boss enemy and more! There is much to tell, so take a seat and get ready!
CrossCode Update #44
The Boss is approaching.
Also: new Music!
It’s coming closer… …and there will be no escape. …because it’s a boss. You can’t escape from a boss. It’s a rule! Anyway, welcome to another CrossCode Update!
Optimizing an HTML5 game engine using composition over inheritance
UPDATE( July 8, 2019): Turns out we misunderstood the meaning of “composition over inheritance” and were actually talking about regular “inheritance” all the time. The article was modified to correct this. Hey, everybody! Due to some vacations and other distractions we’re not quite ready to give you our bi-weekly CrossUpdate. However, as promised, we now […]
CrossCode Update #43
Mostly Graphics
Hi again! Yes, we’re one day late this time. Sorry for that! Let’s go right to the update. Since last time, we worked mostly on graphical content – so expect some nice pictures.