Category Archives: CrossCode
CrossCode Update #50
Maps, Grinding Area and More
Wow, 50th update for CrossCode! A lot has happened over the last two weeks, including progress on an important scene and the grinding area, two new enemies and the map menu. So… Let’s get to it!
CrossCode Update #49 – Action cutscenes, saving and more
We’re back with another update! Since last time we have extended the plot with our very first action cutscenes (also featuring a new character), implemented a first prototype of the save system, worked on a concept for the new map menu, create first graphics for new enemies and more! Also, connected to that was a […]
CrossCode Update #48
Menu, Grinding Area and more!
Welcome! This update is packed with new and neat content. We finished the basic functionality of the new item menu, made progress with the grinding area, added a new type of weather effect and got ourselves a new concept artist! So let’s get to it, shall we?
CrossCode Update #47
Battle Stuff and a New Area
Hi again! Sorry for being slightly late with this update. In the last two weeks we have been working on the new grinding area, more plot, the circuit menu, background music, graphic effects and the battle system. As you can see, we also changed the design of our website! Quite the mix, right?
CrossCode Update #46
The plot advances
Another two weeks have passed and the fire of the CrossWeek is still burning. In this update we have the results of our first CrossQuestion, news on the circuit menu, added features to our development process, plans for new areas, text colors, and (most importantly) advancements in the plot of the game! So let’s get […]