Category Archives: CrossCode

Weekly Update #35 Lea learned new amazing skills!

Hi again! It seems we ‘slightly’ missed our bi-weekly update schedule. By a week. ANYWAY! We got quite some stuff to report this time! Lea can do new stuff! The last weeks I’ve spend some time to finally implement several features that have been overdue. As a result, Lea can do so much more amazing […]

Weekly Update #34 Memory, Menu, Graphics and Workflow

And finally the weekly! Kept you waiting, huh? Over the past 2 weeks we got lots of stuff done, from internal changes in the code, over new graphics, to a change in our workflow! And now we’re gonna share all of it with you. Memory When we were talking about the future scope of CrossCode […]

Radical Fish Games at Devmania + another Let’s Play

Just a short message for in between! This weekend, we’ll visit Devmania, a game developer conference in Mainz, Germany. Click here for more infos about devmania Anybody else going there? We didn’t get any official presentation slot for CrossCode, but we can still show around the current state of the game in small groups, if […]

CrossQuestion: Why do we use auto jump in CrossCode?

Let’s do something different this week! Instead of a weekly update (which we will now provide every second week), we want to discuss some game design aspects of CrossCode with you. This week, we’ll discuss a more controversial design decision of CrossCode: the automatic jumping. Ever since we published the TechDemo, we’ve often gotten the […]

Weekly Update #33 – Fire effects + Plans for battle techs

Hello and welcome to another weekly update! Before we go on, an important message: Since we’ll be more busy with studies, we will post biweekly updates from now on. We still might have some posts in-between, but not necessarily with game updates. Of course, we’ll continue with weekly updates, when we find more time for […]