Category Archives: Weekly
Weekly Update #19 – Have some portraits
Hi again! As we mentioned in last week’s update, we’re currently fairly busy with college/university work. Yet, we still found some time to work on some graphics. Portraits to be exact. Here some portraits of a few characters appearing in the game: As for the new characters – well, we’ll tell you more about them at […]
Weekly Update #18 – NPCs and 3D positional sound
Another week is over! This update is a bit late. Well, we decided that Thursday to Sunday is a good time frame for weekly updates to appear. :D Anyway, we made a lot of progress especially over the end of this week. We worked on two major features: NPCs and 3D positional sound. NPCs – […]
Weekly Update #17 – Working on it!
Hello there! This week we have a lot more to tell you compared to last week! Message System To display a dialog in-game we use a message system, which is similar to games like Phoenix Wright or the Fire Emblem Series. The system can also display two characters on one side or play animations! Here […]
Weekly Update #16 – Much to tell, little to show
Hi there, dear readers! There is little to show this time, but things are moving behind the scenes. Here a short list of things we’re currently working on: Further weltmeister improvements for better usability (also in relation with NPCs) First steps towards the creation of new tile graphics for a slight change in scenario Planning […]
Weekly Update #15 – More Planning!
alert(“Hello World!“); Planning This week we did a lot of planning again. We mainly discussed the level- and skill-system we want to use in CrossCode. Also we made first plans on the the skill tree might look. Planning seems to take up a lot of our time currently but do not misunderstand! We simply want […]