Category Archives: Weekly

CrossCode Update #56 Megaton and CrossWeek Results

Hello again! CrossWeek is over and boy it has been a blast. I never thought we could create/design/polish so much things in just 6 days. We even planned out a lot of new things we will show you over the next few updates. So this is going to be a longer post, since we also […]

CrossCode Update #55 Graphics, more graphics and keyboard configuration

Hi everybody, we’re back with another update! Unfortunately there is not too much to show this time around. That doesn’t mean nothing happened, though. In fact we created a lot of graphics. But since nothing is properly integrated yet, there is a lack of fancy screenshots. Still, we have a couple of gif animations for […]

CrossCode Update #54
New Menu, Story Progress and More

Alright, back to the old two week update cycle! And we got some awesome things in store. We added a new menu that will help you customize the game, made huge progress with the story, started talking about balancing and added some new gameplay bits. Spoiler: Special Attacks!

CrossCode Update #53
Content, Critical Damage and a drowning Lea

We’re back! And yes, we’re one week late. Since the last update many team member have been missing due to several trips (vacation and business wise). Thus, we waited another week to get more content together. And this is what we got for you: First, we added water, hidden treasures and a little boss in […]

CrossCode Update #52
New Chipset, Autumn Area Expansion and More

I don’t have time for a proper introduction this time. There is so much content we added this week because of a certain deadline that is coming up! We created a map-layout for the autumn area and already implemented 3 maps from it. A new tileset has been created for the puzzle area. GIFs incoming!