CrossCode 0.9 Final Jungle Temple + C’Tron + Quests

It’s done! Just in time. Today we release CrossCode Version 0.9 as promised in February! This updates comes with another new dungeon, a very big circuit update, a new party member, lots of quests and many, many more features, improvements, and additions!

Grand Krys’kajo – The final temple of the Jungle

first-interior-doneWith the Grand Krys’kajo we release the final temple of Gaia’s Garden. Being the follow up dungeon after the So’najiz and Zir’vitar Temple it will combine puzzle mechanics from both dungeons and finish things off with an epic boss fight! Boss fight… are you thinking contest? That’s right! Read more about it further below.

Level 2 Combat Arts

new-hit-numbersThe circuit made a pretty big leap with this update: all passive skill, as well as level 1 and level 2 Combat Arts have been fully implemented. That means the circuit is pretty much complete with the exception of level 3 combat arts. Since so many things changed, you’ll get the option to reset your skill tree when you load your old save.

Also: we added a new Practice Arena in the Info Building of Rookie Harbor! You can practice all the Combat Arts to your heart’s content without being limited by SP costs.

C’Tron – Now ready to join your Party

ctron-party-2C’Tron is now finally ready to join party! When you reach the current end of the story, C’Tron will send you a message, allowing you to invite him to your party via the Social Menu. This will also work with old save states. Note: C’Tron is currently only there for you to enjoy the gameplay with a 3rd party member – scenes and plenty of chit-chat will be added later.

But that’s not all! Party Members are now much more capable in general, as they will start using elements and combat arts during battle – and are less likely to fall into water… a bit. You also now have more options for your party’s behavior via the new and shiny strategy menu!

Lots of new Quests

new-questsThis update has Quests. Many Quests. 8 of them. You’ll find them in Bergen Village, Maroon Valley, Ba’kii Kum, and Basin Keep. They come with many new boss fights, mini games, and other cool challenges! So make sure to keep an eye out for those flashing exclamation marks!

New Help Menu

help-menuRemember when you used to look at a trading offer, trying to figure out what a certain modifier does? Help Menu to the rescue! With a simple button press you now can see on screen explanations for all kind of menu content, including stats, modifiers, and many other things. The new help menu is available in most menu views, including Trading, Shopping, Equipment, Inventory, and many more.

Other Stuff

This update packs a lot of smaller cool features that are also worth mentioning

  • A improve display when Swapping Circuit Branches. You can actually see the skills you will exchange.
  • A new SP bar that allows you to quickly see your current SP without moving your eyes away from the player
  • Total Damage Number for each enemy to better estimate the amount of damage you deal – pretty much inspired by what PixelFerrets did in Secret of Grindea
  • An improved stun system that solves a few frustrating counter-attack moments (looking at you, Apollo) and allows the player to escape a long chain of combos
  • Changed order of menu buttons! The Quest Menu is now much easier to reach.
  • New Buff stacking behavior: your number of concurrent buff now starts with 1 and can be extended with the appetite skill. Also: you can start a new buff at any time while buffs with overlapping stat improvement will cancel each other out.
  • No more unlimited combat art charging. Sorry, but this was never intended to be a feature!

Contest: Beat the Boss of the Grand Krys’kajo!

This is possibly our final boss contest before the full release!

Show us how you beat the boss of the Grand Krys’kajo!

Just create a public video (Youtube, Twitch, doesn’t matter) and send us a link to
You can add your live reaction or leave it out, whatever you prefer!

Among all people who send us a video, we’ll draw the following prize:
You get your personal NPC guest role somewhere in CrossWorlds – you decide the location! You can be an Avatar, a regular citizen or maybe something else? We’ll work together to figure out the details!
Deadline: Sunday, March 5, 23:59 PST

Phews! That’s all.
Have fun with the new release and make sure to beat up that new boss for good!

And now comes the time of Bug hunting.


  • Great update to the game so far, but I thought you should know that when having the holiday hat equipped on, the animation for the new combat art kinda glitches out or at least Lea just has a frozen sprite for the duration of the combat art.

    • Yes, we noticed that already… shortly after the update. :D
      Sadly, we can’t easily change that with just a Hotfix, since we gotta create some additional sprites first. But it will be fixed at some point in the near future!
      The alternative spriteset really was something we completely forgot when preparing this release…

      Thank you for telling us and for enjoying the game!

  • Everything looks super cool but unfortunately I keep having a fatal error while redoing my Circuits so I haven’t been able to try them out yet. :(

    • If you keep getting that error and you can exactly describe us how to reproduce it, please send us a mail with those instructions + crash message. That might help us a lot to fix these issues!

  • Not trying to give bad news but, any idea on when this will be up for GoG users?

    Right now there is no update available.
    And of course, congrats for the new release!

    • GOG should be updated by now! Also got accustomed to their update process now so it should update faster for future versions.

      • Grimlock on March 6, 2017 at 5:09 pm said:

        Nice to know. It’s not rare that some games aren’t updated as fast in GOG as in other platforms.
        I hope this means that there is nothing to worry about.

  • Nice, I wanted to wait until you expand the history in the next release, but now I think this will get me busy until FRIDAY.

  • Before update been 4 special points. Now i got only 2. Why that?

    • That’s because we change your base SP to only be 25% of your Max SP. You can gain more SP during combat. Also your SP will increase somewhat quicker now once you have 8 MAX SP.

  • Miyuki_The_Neko on February 28, 2017 at 9:10 pm said:

    This is a great update! My only question/comment is that before on the christmas update, I had 4 Base SP, and that has now been reduced to 2 Base SP, but I still have the other 6 SP bars. Is this intended? And if it is, how can I get more Base SP? ;-;

    • they tested it with 4 base sp and all first encounters were super easy so they lowered it to 2 to increase the skill ceiling

    • Yes that’s intended and no, you won’t get any more base SP for now. We made this decision because we don’t want players to start fights by spamming level 2 combat arts at enemies at least not that early in the game.

  • Will the next update be V1.0? :D Ich habe das Spiel seit der Indiegogo Kampagne nicht mehr angefasst, weil ich die gesamte Vision von euch komplett und nicht bruchstückartig erleben will. :)

    • GFluegel on March 6, 2017 at 8:41 am said:

      There will at least be another bigger version called 0.9.5 before the full 1.0 release, which will continue the story a bit more. Expect it to be released around April-May.

      The 1.0 release with the complete main story will be released later this year!
      …most likely. Hopefully.

  • How do we know if you have received the email for the boss fight submission?

  • currently uploading my participation for the contest. Great boss battle, as always ! :D

  • Seriously, those healing birds are NOT fun. Same with mantarays. You can hardly hit them because they are unreachable in the air and they just regen to full life in seconds.
    Then 10 minutes later you kill 4 birds and in the next area you need to kill 10, 4 at once, you die and can start all over again…

    • GFluegel on March 6, 2017 at 8:36 am said:

      Yes, we have heard many complaints about the difficulty of that quest, so it is quiet likely that the behavior of the enemies will be adjusted a bit in future releases. We will give it a few more tests before doing so, to see how exactly it should be changed.
      Most likely there will be a preparation-phase before the healing actually starts, for example.

      Thank you for the feedback!

      • Thanks for answering so quickely. I’m looking forward to tweaks. How about make them hittable when they charge for an attack or just don’t make them switch from ground to air that often. If I remember right I was overwhelmed by hitting it on the ground, via pole and also distinguising the flames. Not getting meaningful damage in meanwhile or C’Tron (?) popping every bubble. Missing one fire at any time and the enemy is at full health with and you can’t even hit it while it recharges (?).

  • H.G.Scout on March 4, 2017 at 9:55 am said:

    one thing I noticed, after beating the Fire temple Emilie still had 4 bars as her maximum SP, while C’tron starts with 8. Is this intentional?

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