CrossCode: Hi-Lights + February To Do List Update + CrossWeek


Hello everyball!

We’re slightly late but here it is, the first update of the Final To Do List!

We made good progress all things considered! We finished several boss fights, added two new quests, and also completed the whole plot for Gaia’s Garden, including its 3 dungeons – almost at least.

Click here to see the updated To Do List.

Overall we’re pretty close to the schedule, only falling behind slightly as we planned to get to this point until end of February. Let’s hope that we’ll be able to catch up in March.

Here a few images of recently completed content:

Reaching the end of Zir’vitar Temple.

A most generic bit of dialog from the end of So’najiz Temple scene.

The “space scene” of So’najiz Temple.

One of the new quests for Basin Keep. If that scene might seem confusing to you, that’s partly because some graphics are still placeholders. Partly. It will still be about parrots taking hostages.

Much more stuff has been completed, but we really don’t want to show most of it since it would really spoil the surprise!

Suddenly: CrossWeek

We just had another CrossWeek where part of the team meets up in Hannover and works on CrossCode for a whole week full-time. We’ve just been 4 people this time, but still got a lot of work done! Next to a lot of story development we also started creating graphics for the remaining boss enemies!

In fact, we’ve been so much focused on work that we didn’t find a lot of time taking nice pictures but still here are a few:

Working intensely in a very crowded room!

Our task board… with almost everything censored.

Cooking! And again, nothing burned! Our cooking skills actually might have improved over time!

Anyway, that’s all for now! The next update of the To Do List will happen end of March (or beginning of April)!


  • Roblodon on March 6, 2018 at 1:16 am said:

    yay, the fuchsia purplish looking thing is completed

  • Bill Stevens on March 6, 2018 at 7:24 am said:

    In every job I’ve had, the last hour always seems the longest. Just go at a pace you’re comfortable with; we’ve waited this long already after all, so whatever pace you chose is fine by us.

  • ^^ Yeah what Bill said, lol

  • I wish every project I funded had a public-but-spoiler-free regularly-updated to-do list; I think that’s a much better way of expressing how close a project is to completion than picking a release date (which inevitably either gets pushed back, or the release is half-assed :P)

  • Grimlock on March 7, 2018 at 11:59 am said:

    I also agree with Bill, just keep up the good work guys!

  • I wonder what Lea and the others (but espacially Lea ;) ) would look like in real life clothes. Shouldn’t be to hard to derive it from the ingame clothes :D Lea for example could have some kind of headband instead of the horns. :)

  • LeafcutterX on April 16, 2018 at 1:42 pm said:

    I found this yesterday randomly on steam (appeared on my “you may also like this…”). Played the demo. Heck, I would pay twice as much for a game this good. The gorgeous pixel art, responsive and fluid gameplay, the truly expressive character art …

    What more can I say. I bought the game immediately. Looking forward to the full release.

  • Congrats on not burning your meal like a bunch of goobers!

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