
It. IS. TIME!
The first public demo of Alabaster Dawn is out on Steam, NOW!
Refer to our previous post for the content found in this version. Most importantly, this demo is supposed to give a representative impression of the overall game without being too long (expect a length of 1-2 hours), which is why there are a few time skips towards the end.
However, saves from this demo are expected to be fully compatible with future Early Access and full versions, aside from having to do anything after the first time skip again.
We hope that you will enjoy this small taste of what’s to come! You can also already leave feedback with Steam-Reviews which will help us get a good grasp of what works and what doesn’t! And don’t worry about being critical, because reviews on the demo won’t carry over to the full release.
The Way Forward
Speaking of Early Access, we made good experiences with that concept during CrossCode development, so this will once again be our plan with Alabaster Dawn! However, we want the first release you actually pay for to be well-polished and contain a satisfying amount of content so we are expecting that to happen in the first half of 2026.
Please look forward to it!
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Enjoy the demo and until next time!
13 Comments
Will you collaborate with Deck13 and WhisperGames ?
Played the demo and loved it
There’s one thing I’d like to add
Could it be possible to have an option to have melee attack go in the direction of the mouse instead of defaulting to the direction of where you last moved to ?
Thank you so much for this demo! I’ve been waiting for this.
Thank you for the demo! Will you update it with more languages? Its english only right now.
Do you plan on releasing for mac os as well? Currently steam only says win and steam deck / linux.
Amazing demo, I can’t wait for the full game!
I have some feedback: when you shoot with the crossbow you stop for a moment if you are moving, it’s very bothering sometimes, as you expect to be able to shoot as you walk.
Could you make it so you don’t have that little pause after every shot? I’m not sure if it’s intended but it looked like it wasn’t.
Thank you again for the updates and the demo :3
Can you release somewhere other than Steam? I need to debug a compatibility problem with your game for my users and do not have Steam.
While I was playing the demo, I thought I heard the theme for Ba’kii Kum playing in a cutscene? I don’t mind, I just found it a little jarring. Also, do we get to see and play with all 12 Chosens in the game?
Congratulations to the team with the release of the demo. It’s a fantastic demo and on my wishlist. Can’t wait for the full release.
A small request if possible. Please add a walk toggle for the keyboard since I do not use a controller. I would love to admire the scenery around me as I walk through the world instead of only running. That was something I realised also playing Crosscode.
Thank you so much and best of luck with the rest of the game. Looking forward to it.
Just tried the demo and damn it is amazing! I can’t wait to play! Feels so fresh and unique and builds upon what we already love!
Liked the demo a lot. When will we get to know the release date?
Take your time with the polish and bug fixes, and please, at least add 50 DLC (free or paid) into this one. Crosscode ended to soon.
The way I almost cried when I saw it dropped. It is so… So good. Thank you all for your hard work. I am so excited for Juno’s journey.
Played the demo a bit. Pretty cool game I’ll definitely buy on Switch 2. I only hope, it will not be that neglected in terms of updates, like CrossCode on that platform is.