Weekly Update #27 Little progress and menu planning

Oh, is it Sunday already?

This week we had a good planning session. Otherwise we’re struggling with heat and other distracting workloads. So we are a bit short on updates this week.

Anyway what we did was:

  • Plan the menu system of the game, e.g. the general layout, item selection, equipment screen
  • Continued working on map graphics for new areas and other graphics (e.g. doors graphics for vertical walls)
  • Created a bit of map content
  • A bit of technical stuff (an elevator moving up and downward – we had to struggle a bit with the physics engine for that)

Anyway, here are some screenshots of the new content:

weekly27_1Elevator ready to go upwards!

weekly27_2

Lea going wild in narrow space with close combat.

That’s all for this week! Let’s hope for more time and progress for CrossCode next week!

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