Author Archives: lachsen

Path Finding in CrossCode

The path finding algorithm of CrossCode was just recently developed, but works already fairly well. Overall, we’re pretty enthusiastic about the result. That’s why we’re happy to answer your requests to share some of the ideas and optimizations behind this new feature. For starters, we have a short video demonstrating the overall performance of the […]

Weekly Update #13 – Next steps after TechDemo++

The TechDemo++ was released and met with fairly positive feedback so far. So we’re pretty motivated to continue with the game right away! Today we got together with all team members and discussed the next steps for CrossCode. So here is what we plan to do during the next 3 months: Finalize the battle mechanics […]

Weekly Report #11 Sorry, we’re late!

Yeah, not only do we delay the release, but also missed the proper time for the weekly report. But don’t misunderstand! We’re currently working a lot on the project and a lot of things happened. Small things, but a lot of them. Here a visual summary: And here in text: Made the game and its […]

TechDemo++ postponed to April 7th

Well, it’s kinda embarrassing to announce this so shortly before the scheduled release: the release of the TechDemo++ will be postponed for another week. That means we will release the TechDemo++ on Sunday, April 7th. So, why the delay? Some bad luck, but also improper planning. We didn’t know that Eastern was at this week-end […]

Weekly Update #10 First music sample!

Things are moving faster again, since we get closer to the release. We are also ready to show some first piece of music from CrossCode!   But first about the stuff we did this week: Integrated music into the game and improved more sounds Integrated descriptions for both gamepad and keyboard/mouse input that swap depending […]