Author Archives: lachsen

CrossCode now with Steam Cloud Support!

In case you own a copy of CrossCode on Steam: We finally implemented support for Steam Cloud! That means that your CrossCode saves can now be backed up in the Cloud and shared for all CrossCode installations. It even should work cross platform. Hopefully. If you don’t want your saves to be synchronized, you can […]

CrossCode: Hi-Lights + Version 0.9.7 release date

Hello everyball! It’s October and that means we’re now safely within Autumn. So what about that 0.9.7 release? It’s almost ready! Today we announce the release date for the next update and also show recent progress including the output of our recent CrossWeek!

CrossCode: 5th CrossWeek Completed!

The 5th CrossWeek just happened and after 6 days of intensive full-time CrossCode development we’re now back with a lot of new stuff to show!

Gamescom 2015 Wrap-up

We’re back! And oh man, that was one intense week. So many meetings, so many people, so much talking, so much… standing! Still, it was amazing! We met a whole bunch of great people, had so many nice conversations with players and other indie developers and of course: lots of fun! And of course we […]

CrossCode DevLog #64
Steam Greenlight is going amazing!

Alright! DevLog on Monday again (more or less). Getting closer to the original schedule. Also stuff happened: Steam Greenlight is running like crazy, we had our awesome livestream with Dekay on Saturday and all the while we still made progress with CrossCode! I’m not even sure how we managed to do that!