Category Archives: CrossCode

Optimizing an HTML5 game engine using composition over inheritance

UPDATE( July 8, 2019): Turns out we misunderstood the meaning of “composition over inheritance” and were actually talking about regular “inheritance” all the time. The article was modified to correct this. Hey, everybody! Due to some vacations and other distractions we’re not quite ready to give you our bi-weekly CrossUpdate. However, as promised, we now […]

CrossCode Update #43
Mostly Graphics

Hi again! Yes, we’re one day late this time. Sorry for that! Let’s go right to the update. Since last time, we worked mostly on graphical content – so expect some nice pictures.

CrossCode Update #42
Under the Hood

Welcome back! That was quite the fun week and we did a lot of work on different ends. We added more details to the game and worked on advancing the plot. The Equipment menu got a bit more polished and some fresh new hotkey buttons. We also carved out the details on the circuit menu […]

CrossCode Update #41
Circuit menu, messy cabins, snowballs and more

Hi again! First, in case you are confused: we decided to rename our Weekly Update into CrossCode Update because of the lack of an actual weekly schedule. But don’t worry: This doesn’t mean we’ll post updates whenever we feel like it. The bi-weekly schedule seems to work out fine so far, so we’ll stick with […]

CrossCode Recap 2013

It’s finally time for the great recap of all the things happened in 2013! CrossCode has come a long way. Thanks to all the help and the great feedback we managed to push CrossCode quite a bit. Since the TechDemo, CrossCode has changed a lot. And today we present these changes to you in the […]