Category Archives: CrossCode

Weekly Update #40 We end 2013 with fancy lighting + new team members

And thus, 2013 was over. It has been about one year since we released the first demo of CrossCode. And boy, lots of stuff has happened since then. Some of you are probably curious about the current state of the game. In that case, you can look forward to next week, when we plan to […]

Weekly Update #39 Whirl attack, new cutscenes and plans for a talent tree.

Hey everybody! We are now close to the Christmas break and things are getting really busy. Everything needs to be wrapped up in a way… be it university projects or presents. And yes, for CrossCode we have something to wrap up as well: our milestone for the end of 2013. Hopefully we will find some […]

Weekly Update #38 Equipment, Battle Techs and some Art

I kinda wonder if we should change the name of our update to Bi-Weekly Update #Number… Hey there! Two weeks have passed and we even made some progress! Like always the equipment menu is coming along nicely (even if there are some slowdowns due to real-life work) and for the first time ever we have […]

Weekly Update # 37 – Special Points and JavaScript Optimizations

37 is totally a prime number. Also, after two weeks of work, we have some new stuff to show! It’s time to put more variety in the battles of CrossCode. Next to regular throwing, dashing, defense and close-combat, we plan to have special versions of these skills, which we currently call battle techs or simply […]

Weekly Update # 36 Time for some Changes!

Another 2 weeks have passed and we have another batch of updates for CrossCode! We covered lots of ground in the past two weeks. The equipment menu is coming along nicely, a new system has been created for the database of items, equipment etc. and we implemented the first draft of a whole new feature […]