Category Archives: CrossCode

Weekly Update #32 Menu, Graphics, Clay.io and Gamemix

Hello again! A new Semester is starting. This means that the coming weeks will be a bit slow on the programming side. On the graphics site however we made some nice progress. We can’t show anything yet because we want all the graphics to be in place to make a nice in-game screenshot. Also you […]

Weekly Update #31 Menu Progress

Hi and welcome to yet another weekly update! This week we continued working on our menu system. We polished several graphics, created new mock-ups, and further implemented the start menu screen. Incoming screenshots! Let’s start off with the implementation of the start menu: This is an actual screenshot from the game. On the upper left […]

Weekly Update #30 Coding & Drawing

Oh! Didn’t see you there. Come in and stay for some juicy updates. We worked hard on graphics and the menu again. The main focus for graphics is still the outer area of the cargo ship. There has been some nice progress on it. For the menu the main menu is basically done (Also we […]

Weekly Update #29 New area graphics + menu development

Ship ahoy, everybody! Time for another weekly update. This week we have worked on two ends in parallel. We started with the technical development of the menu system We focused our work on graphics for a new area: the deck of a cargo ship! To put a bit more content in this update, here some […]

Technical: Music and Sound

It’s time for a new technical post! As promised today, we want to share with you how we implemented music and sound in CrossCode. This includes how we used the WebAudio API to increase the sound quality and make perfect loops possible. Any code you will encounter is not directly from the game and might […]