Category Archives: CrossCode
Weekly Update #18 – NPCs and 3D positional sound
Another week is over! This update is a bit late. Well, we decided that Thursday to Sunday is a good time frame for weekly updates to appear. :D Anyway, we made a lot of progress especially over the end of this week. We worked on two major features: NPCs and 3D positional sound. NPCs – […]
Weekly Update #17 – Working on it!
Hello there! This week we have a lot more to tell you compared to last week! Message System To display a dialog in-game we use a message system, which is similar to games like Phoenix Wright or the Fire Emblem Series. The system can also display two characters on one side or play animations! Here […]
Weekly Update #16 – Much to tell, little to show
Hi there, dear readers! There is little to show this time, but things are moving behind the scenes. Here a short list of things we’re currently working on: Further weltmeister improvements for better usability (also in relation with NPCs) First steps towards the creation of new tile graphics for a slight change in scenario Planning […]
Path Finding in CrossCode
The path finding algorithm of CrossCode was just recently developed, but works already fairly well. Overall, we’re pretty enthusiastic about the result. That’s why we’re happy to answer your requests to share some of the ideas and optimizations behind this new feature. For starters, we have a short video demonstrating the overall performance of the […]
Weekly Update #15 – More Planning!
alert(“Hello World!“); Planning This week we did a lot of planning again. We mainly discussed the level- and skill-system we want to use in CrossCode. Also we made first plans on the the skill tree might look. Planning seems to take up a lot of our time currently but do not misunderstand! We simply want […]