Category Archives: CrossCode
Weekly Update #6
This week most of us have been pretty busy with work, study and related stuff. Thus, not much happened this week, unfortunately. At least it can be reported, that we currently make progress with the soundtrack of the game, though there’s nothing to show yet. We plan to compensate for the lack of news by […]
Weekly Update #5 – Path Finding and GameAddons
We had a fairly productive week this time! Here a short list of things we did: Last polishments on GUI system with respect to mouse and gamepad input. Works fairly well now. Slightly improved controls of player – there are now less movement delays when switching in and out of aiming mode Continued working on […]
Weekly Update #4
In this week a lot happened around the GUI system and how you control it via the mouse, the Keyboard or the Gamepad. We also fixed a lot of bugs and like last week implemented lots of feedback related stuff. GUI System Before we added the Gamepad API to the game the GUI system could […]
Weekly Update #3
This week we worked a lot on small fixes and integration of gamepad input. Also more and more sound effects are added to the game! Updates and Fixes the charged ball now looks visually stronger slight Changes to combat entities. Now entities can have an invincible state which resolves the problem that the turrets in […]
Weekly Update #2
Hello there! This week was a lame one. We were mostly busy with other work, deadlines, illness and all kind of these little, time-consuming things :) Gamepad Again we worked on the Gamepad integration. The basic input is now working and any X-Input device should work. We added a mapping system which enables us to […]