Category Archives: CrossCode

Weekly Update #1

We decided to pop out a weekly update on each Sunday. There will be weeks where we don’t have much to tell but at least you know we still alive! Map System For maps we use the impact.js 2D Map Editor Weltmeister. The editor is awesome, but the type of the map (e.g. a collision […]

Movement Physics of CrossCode

Some people (actually, just one person) asked us on how we modelled the movement physics of CrossCode, e.g. how does the keyboard input influence the movement speed of the player. Thus, in this post we’ll write about CrossCode’s movement physics. First of all: These physics are not modelled after reality but rather on how well […]

Next steps for CrossCode

Over two weeks ago we published the TechDemo of CrossCode. Since then, we got a lot of feedback that we will address in further development. Here some critique we got repeatedly: No sound and music! Camera movement when aiming is too rapid and disorienting. Dodging not really useful, too much delays. Last bot enemies too […]