Category Archives: Weekly
Weekly Update #24 Starting to make an RPG!
Welcome and enjoy your stay! This week there hasn’t been so much programming or adding things. So this is going to be a rather short weekly. We planned out the upcoming places you’ll visit and the enemies you will encounter. This also includes the first boss, which will be featured in the demo. We also […]
Weekly Update #23 – First signs of leveling
It’s time for some good ol’ weekly update! We managed to make lot of progress this week, actually! The following has been implemented: Overhauled HUD to make it more slim and transparent Collecting money and exp from enemies Some rudimentary leveling mechanics Extended HUD to display collected credits and exp Added parallel message system to […]
Weekly Update #22 New Character and Element Mode
And a new weekly arrived, and it was good! So we manged to do quite a lot this week. We got a new character done (even with a face-set)! And we also want to share some insights on the element mode. Finally a lot of planning was done this week. New Character Our new character […]
Weekly Update #21 Close Combat
Hello there! We finally have some updates for you! And since we did not had that much to tell we made a video to show you the newest feature we implemented: Close Combat. Close combat makes it possible to attack multiple enemies at once. This is especially useful when surrounded by a large group of […]
Weekly Update #20 – Downtime
Yeah, not much to report this week. Most people of our team are either occupied or on vacation. Only our composer is still busy polishing the soundtrack (he’s a true perfectionist). Speaking about ‘people’, we recently realized that talking about Radical Fish Games as an anonymous collection of people isn’t really all that interesting. So […]