One last update for A New Home!

Hello everyball!

So… we’re not entirely done yet! Today we’ll release another small update for the DLC Crosscode: A New Home, adding a bit of more optional content!

Click to read more…

CrossCode: A New Home – Out Now!

And here it finally is! After another 2 years, we have finally released the last content extension of CrossCode!

The DLC CrossCode: A New Home is now available on Steam and GOG, currently for 10% off!
If you don’t own the main game yet, there is also currently a sale for half the price!

That’s really a lot of game for not all that much!

For Indiegogo Backers

Since the early supporters on Indiegogo made the development of CrossCode possible in the first place, we decided to make the DLC a perk of the original “Game” tier (and above) for our Indiegogo backers.
You’ll find the DLC on CrossCentral (there might be a slight delay with the upload).

What’s in the DLC

Here is what CrossCode: A New Home has to offer:

  • A playtime of about 8-15 hours
  • Ku’lero Temple: Probably the biggest dungeon we’ve ever created
  • Fight against several enemies, including over 10 new bosses
  • Run over water for the very first time in the new area Azure Archipelago
  • Tackle 8 new optional quests with unique mechanics and scenarios
  • Listen to 3 new music tracks composed by はがね/STEEL_PLUS
  • Unlock new Arena Cups and Bonus CP to fully upgrade your circuit tree!
  • And of course: Finish the raid!

Note: All the new content of the DLC is playable after the end of the main game. There is no reason to restart from the beginning – you can continue with your old save.

CrossCode Original Soundtrack EX

If you enjoy the new music of the DLC and want to support our composers, you can also buy the new CrossCode Original Soundtrack EX on Bandcamp, Steam, GOG, and other music platforms as well!

This soundtrack features not only the new tracks of the DLC, but also a number of more recent CrossCode tracks that didn’t make it into the first soundtrack, as well as a selection of old tracks from the early demos and Early Access versions.

State of Localizations

Since we’re entirely hopeless with scheduling, we ended up adding too much text content just days before the release. Our localization partners did their best to translate the new content as fast as possible, but still, the localizations might not be 100% complete by the time of the release. Just to be clear: If you see any untranslated text (which will mostly be for quests and other optional content) – that’s because we added the content way too recently! We’re sorry!

The good news is: we’re all working on the localization at this very moment and will update the game as soon as it’s completed – this will hopefully happen within a week.

How to play the DLC

The DLC will extend the story of CrossCode. So in order to play it, you need to finish the main story of CrossCode first – and you’ll need to get the good ending.

You’ve reached the good ending when the final screen looks like this:

However, when the right side of that screen is red, you got the bad ending. Don’t worry! You can get to the good ending very quickly by going to the left and replaying the final part of the game. You can even skip the last battles, dungeon, and boss fights.

Here’s a more detailed guide (with an obvious spoiler warning):

  • In the Meta Space, go to the left to be set back in time
  • Teleport to Rhombus Square – South Arch
  • Go down the stairs in the south east, then to the east entering Lloyd Passage and keep running further to the east
  • At this point, you might spot Albert sitting in a cafe in the south east of Lloyd Passage
  • Walk to Albert and talk to him! From this point on, the game will give you clear instructions on what to do next
  • Make sure you convince Albert’s friend in the following meeting!
  • If you want, you can safely skip the following raid of Vermillion Wasteland, the final dungeon and the final boss fight to get right to the ending
  • If you did everything right, you’ll get the good ending and can start playing CrossCode: A New Home!

A New Home with New Game Plus

CrossCode: A New Home is fully compatible with NG+ saves. Certain NG+ options such as Sergey Hacks might even slightly change the game’s dialog. However, keep in mind that playing the game with certain NG+ options might impact the overall difficulty and entirely negate any sort of challenge.

We recommend playing the DLC with a regular save first!

Bugs, Crashes and Worse

This DLC is our first major release since a very long time. Please keep in mind that, as with any major release, things might not be entirely stable yet. There will be bugs.

We did a lot of testing and had a very long beta phase prior to the release. However, from experience we know that there will always be issues left that we missed.
That’s why we’ll be set and ready to patch things up as quick as possible, at least for the next week or two!

Hopefully, nothing critically bad will happen. But if you want to be extra sure, we recommend keeping a save from the end of the main game.

And that’s all! Have fun with the DLC! We hope you enjoy the extended story, new battles, and puzzles!

Until next time!

CrossCode: A New Home – Trailer and Release Date

Hello everyball!

As you can see, we finally have news for you regarding the CrossCode post-game DLC!
Not only do we have a trailer for you, there’s also a release date!

The post-game DLC CrossCode: A New Home
will release for Mac & PC on February 26, 2021!
The release for consoles will follow this summer!

You can already wishlist the DLC on Steam!
The price for the DLC will be 8.99 US$.

Here a list of things you can expect:

An extended Rhombus Square that even includes a beach now!

The new area “Azure Archipelago” – ready to be explored!

Finally completing the raid!

The new Ku’lero Temple – probably the biggest dungeon of the whole game.

Several new quests all around CrossWorlds – you might even end up on a highway!

An extension to the main plot – learn more about how things continue for Lea and the others.

Of course, this DLC also comes with new, exciting music tracks to make the final chapter of CrossCode a very memorable one. However, our usual composer Deniz Akbulut unfortunately wasn’t available anymore at this time to make the last CrossCode tracks. He recently has moved to Japan to learn Japanese and enter a university to study music. He had to put his full focus on preparing for the tough entrance exams; his last exam was today actually!

He recommended a good friend of his, who is also incredibly talented, to take over the burden of finishing CrossCode’s soundtrack. So, we are proud to announce that the new DLC will feature new music written by
はがね/STEEL_PLUS (Twitter)!

We know it took us a while, but as always we wanted to tune all those little knobs close to perfection. What came out of it is something we’re very proud of. Thanks for all the support and allowing us to cramp everything in the DLC that we wanted. We did also try to incorporate feedback regarding the difficulty of puzzles (especially those that required precise timings). Once the DLC hits, please let us know what you think of them and the new puzzle element!

And with all that being said… see you again next week, for the release!

Finally some more CrossCode News!

Hello everyball!

It has been a long time and we’re finally back with a new update! We have news about the console versions as well as some words about the Post Game DLC release date.

Next steps for CrossCode on Consoles

CrossCode on consoles had a somewhat rocky release with a number of performance issues (especially on Switch). Luckily, most of the major issues have been fixed rather quickly! Unfortunately the certification of the patches for the different consoles took longer. At the time of writing, one patch is still in certification for the PlayStation 4. But we’re getting there. Work on following updates continues of course.

The next bigger update however will take a little longer. We have finally started on migrating to the latest build which means that we are also working on New Game Plus for the consoles. Due to the nature of how CrossCode runs on consoles (HTML5 inside a C++ application) this will take some time, as it requires additional testing of previously not included features. We are still quite optimistic to unleash the patch in 2020. But if you ask us for a specific date: No, we can’t tell you when exactly NG+ is ready for consoles. But it will happen!

As you may already know, in celebration of the CrossCode release for consoles, we teamed up with ININ Games to give you a special limited SteelBook release and a really nice Collector’s Edition! These two special non-retail versions of CrossCode are available for pre-order exclusively at the SLG Partner Store.

The Nintendo Switch Collector’s Edition is currently sold out, but there are still some couple of hundred copies of the SteelBook Edition left. The even more limited in numbers PS4 Editions are still available, both in the form of a Collector’s Edition – Limited to 1500 copies worldwide – and a PS4 SteelBook Edition.

All editions feature a sequential numbering, an individual number for each and every copy of the game, which shows off it’s exclusive nature in a really cool way! These editions will also feature a different (and reversible!) cover art than the regular retail version of the game.

Besides the console editions, we also have some good news for our PC fans. We are very happy that CrossCode will be given a physical PC release! As this version won’t be widely available at retail, the way to go if you’d like to own a PC copy of CrossCode will be to get it through the SLG Partner Store! The CrossCode PC Editions will be available as a SteelBook Edition, as well as a Collector’s Edition.

Next steps for the Post Game DLC

Work on the DLC continues! Here are few new impressions:

More progress on the new area! Things are still work in progress here!

A new location in the sky?

Look who is now in the game!

Now a little word about the release windows

In our last update we already mentioned that the release of the DLC will happen “hopefully this year”.
Since the console release was more distracting for us than expected and also because we keep underestimating the amount of work ahead, we’d like to move the release window a little bit further.

The new plan is to release the post-game DLC in early 2021.

We know this is a bummer for many – initially we aimed to release the DLC in time for the second anniversary of the PC release.

However, ultimately we want to make sure that the quality of the DLC will match the rest of the game and for that we’ll need a bit more time to bring the whole story to a (hopefully) satisfying conclusion.

Just remember: more time usually means a better result. That’s why we had to postpone CrossCode 6 times before this already.

We are sorry for the delay but also hope you understand.
It will be worth the wait!

Until next time!

CrossCode 1.3 – A new quest appears!

Hello everyball!

It finally happened: As of yesterday, CrossCode has been finally released for consoles worldwide! And with today’s release of version 1.3.0 we quickly follow up with a promise we made: an exclusive quest for the PC version!

Click to read more…