Category Archives: CrossCode
Weekly Update #23 – First signs of leveling
It’s time for some good ol’ weekly update! We managed to make lot of progress this week, actually! The following has been implemented: Overhauled HUD to make it more slim and transparent Collecting money and exp from enemies Some rudimentary leveling mechanics Extended HUD to display collected credits and exp Added parallel message system to […]
Weekly Update #22 New Character and Element Mode
And a new weekly arrived, and it was good! So we manged to do quite a lot this week. We got a new character done (even with a face-set)! And we also want to share some insights on the element mode. Finally a lot of planning was done this week. New Character Our new character […]
Weekly Update #21 Close Combat
Hello there! We finally have some updates for you! And since we did not had that much to tell we made a video to show you the newest feature we implemented: Close Combat. Close combat makes it possible to attack multiple enemies at once. This is especially useful when surrounded by a large group of […]
Weekly Update #20 – Downtime
Yeah, not much to report this week. Most people of our team are either occupied or on vacation. Only our composer is still busy polishing the soundtrack (he’s a true perfectionist). Speaking about ‘people’, we recently realized that talking about Radical Fish Games as an anonymous collection of people isn’t really all that interesting. So […]
Weekly Update #19 – Have some portraits
Hi again! As we mentioned in last week’s update, we’re currently fairly busy with college/university work. Yet, we still found some time to work on some graphics. Portraits to be exact. Here some portraits of a few characters appearing in the game: As for the new characters – well, we’ll tell you more about them at […]