Category Archives: CrossCode

Weekly Update #10 First music sample!

Things are moving faster again, since we get closer to the release. We are also ready to show some first piece of music from CrossCode!   But first about the stuff we did this week: Integrated music into the game and improved more sounds Integrated descriptions for both gamepad and keyboard/mouse input that swap depending […]

Weekly Update #9 A Bug and Music

Hello and a happy Saint Patrick’s Day! This week we worked a lot on the already mentioned font system (screens will follow when it’s finished) and more sound/music related work. We also stumbled upon a very strange bugs that occurs in newer versions of Chrome! And suddenly a Bug Some days ago we worked on […]

Weekly Update #8 Restarting Engines!

Well hello there! So finally the smoke cleared and now we have more time which means more content in the Weeklies is about to come. The upcoming weeks will hold some interesting feature updates and more technical posts. You can start reading our first technical post about the architecture of CrossCode right here: Architecture of […]

Architecture of CrossCode #1 – Overview

We got several requests from readers to write more about game add-ons and features. However, talking about add-ons and features alone might be confusing and difficult to understand without knowing the rest of CrossCode’s architecture. So that’s why we decided to start a small series about the architecture in CrossCode in general. This series will […]

Weekly Update #7 Technical: Gamepad

Hello there! since both of us are packed with tons of work, we want to use this Weekly to make a technical post about how we use the Gamepad API and why it’s so awesome. Gamepad API First, this post will only talk about us using the API in Chrome. Currently only Chrome supports the […]