Author Archives: lachsen
Weekly Update #29 New area graphics + menu development
Ship ahoy, everybody! Time for another weekly update. This week we have worked on two ends in parallel. We started with the technical development of the menu system We focused our work on graphics for a new area: the deck of a cargo ship! To put a bit more content in this update, here some […]
Weekly Update #27 Little progress and menu planning
Oh, is it Sunday already? This week we had a good planning session. Otherwise we’re struggling with heat and other distracting workloads. So we are a bit short on updates this week. Anyway what we did was: Plan the menu system of the game, e.g. the general layout, item selection, equipment screen Continued working on […]
Weekly Update #25 – Getting closer to the milestone
What better way to spend the hot summer days than sitting home doing some game programming? :D As some of you might remember, we had a weekly update right after the release of the TechDemo++ about things we want to achieve in the next 3 month. We decided to slightly postpone this milestone to the […]
Weekly Update #23 – First signs of leveling
It’s time for some good ol’ weekly update! We managed to make lot of progress this week, actually! The following has been implemented: Overhauled HUD to make it more slim and transparent Collecting money and exp from enemies Some rudimentary leveling mechanics Extended HUD to display collected credits and exp Added parallel message system to […]
About us #2
Hi there! Today we’ll extend the list of team members! We now also got some neat avatars made by hyouto (aka chibi)! Let’s start with two new team members: Martina Brodehl Why does everyone have a cool nickname but I don’t? Joking aside, my job here is to help out with some of the needed […]